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Switching between KeyDown and MouseDown


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So I want the players to be able to change the controls in the options menu, but I've encountered an interesting roadblock of which I'm not sure how to handle it.

Since the mouse is handled in separate methods in Window I can't simply pass the Key::whatever value, I also need to switch between the MouseDown or KeyDown function depending on what the setting chosen is.

Is there some clever way this can be done neatly?

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Can't you just do "KeyDown(x) or MouseDown(x)"? I don't know much about Lua.

You could store the button or key as "M0" or "K62," respectively, and check for an "M" or "K" (that's one way I have done it in other applications)

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I've solved it now by using a bool for every control which sets if the control is a mouse or keyboard control (i.e. 'mouse_throw' for 'key_throw' etc).
After that it's just checking like this:

(window->KeyHit(key_throw) && !mouse_throw) || (window->MouseHit(key_throw) && mouse_throw)

And this works fine. Just wondering if there's other ways of doing it :)

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You could also try another approach:

Pseudocode:

class GameAction
{
	public:
		virtual bool IsCalled() = 0;
}

class KeyHitAction : GameAction
{
	private int key;
	private Window* window;
	public:
		KeyAction(Window* window, int key);
		virtual bool IsCalled() { return window->KeyHit(key);}
}

class MouseHitAction : GameAction
{
	private int button;
	private Window* window;
	public:
		KeyAction(Window* window, int button);
		virtual bool IsCalled() { return window->MouseHit(button);}
}

std:map<string,GameAction*> actions;
actions["THROW"] = KeyHitAction(window,KEY_T);
actions["SELECT"] = MouseHitAction(window,MouseButton::Left);
  
  //in Loop
  if(actions["THROW"]->IsCalled())
  {
  }

This could easily to be extended to Gamepads and other input devices. Also you could add MouseDownActions or other types of Actions.

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You could store the mouse button value as a negative number in the settings, and then use MouseDown(-key) if the key value is negative, or KeyDown(key) if it is positive.

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