Vida Marcell Posted June 21, 2022 Share Posted June 21, 2022 This is awesome, Leadwerks should support it (or Ultra). 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted June 21, 2022 Share Posted June 21, 2022 This could be useful. Looks like Vulkan is working it in too: https://www.khronos.org/blog/khronos-vulkan-working-group-releases-shading-rate-extension-to-increase-rendering-performance-and-quality Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 22, 2022 Share Posted June 22, 2022 I believe this feature actually originated with the idea of fovea tracking in VR. Fun fact: if your entire eye had the same resolution as the center of your vision, your optic nerves would be a foot thick. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 22, 2022 Share Posted June 22, 2022 So basically technology has rediscovered an optimization path that nature already determined through trial and error. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 14, 2022 Share Posted July 14, 2022 It actually looks very simple to add this. I think you can just specify a texture to use as a mask, and the GPU will handle the rest: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkRenderingFragmentShadingRateAttachmentInfoKHR.html Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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