khotan Posted July 2, 2022 Share Posted July 2, 2022 Features as Realtime dynamic water caustics and 3D lens flares. What do you think ? Last but no least : Mono C# scripting. We need that as well to both Lua and C#. It will attract new users to make more games Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 2, 2022 Share Posted July 2, 2022 Re :C# scripting if you look in the Ultra Engine documentation there are 3 tabs. One for C++, one for Lua and another for C# so Josh is obviously going to support this language. Quote Link to comment Share on other sites More sharing options...
khotan Posted July 3, 2022 Author Share Posted July 3, 2022 Thank you so it is great 1 Quote Link to comment Share on other sites More sharing options...
klepto2 Posted July 4, 2022 Share Posted July 4, 2022 hi, the c# one is not for C# script, the C# part will be a full engine wrapper of the cpp part, so you could develop completely in C#. But for sure i will create a C# Script adapter as soon as UltraEngine is alive. I have written a prototype one for LeadwerksEngine previously and it should be nearly the same in Ultraengine. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
khotan Posted July 4, 2022 Author Share Posted July 4, 2022 Hi, thank you for your more info about from C#, good to know it as well. Ultraengine will be very poweful so I can't wait to try it ^^ Quote Link to comment Share on other sites More sharing options...
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