Vida Marcell Posted July 20, 2022 Share Posted July 20, 2022 How did they manage to do this? Quote Link to comment Share on other sites More sharing options...
Genebris Posted July 20, 2022 Share Posted July 20, 2022 That's just modeled geometry. Typically all cliffs are extra geometry on top of smooth terrain hills Quote Link to comment Share on other sites More sharing options...
Josh Posted July 20, 2022 Share Posted July 20, 2022 I can tell just by looking at it, they are using a horizontal displacement map to push the terrain vertices out to make that cliff. I showed this a few years ago and it got a big yawn from you guys: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted July 20, 2022 Share Posted July 20, 2022 15 minutes ago, Josh said: I showed this a few years ago and it got a big yawn from you guys: Sometimes we don't know what we want. 🙃 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Vida Marcell Posted July 20, 2022 Author Share Posted July 20, 2022 Do Leadwerks Support it? it would be great. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 21, 2022 Share Posted July 21, 2022 9 hours ago, Vida Marcell said: Do Leadwerks Support it? it would be great. No but I can add this into Ultra at some point if there is interest. I just have to change the way the collision works to handle the overhangs. 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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