Josh Posted August 1, 2022 Share Posted August 1, 2022 Each decal or light being rendered requires an individual draw call. For some reason, this does not slow down Leadwerks as much as I would expect it to. You can see the same thing in my benchmarks from I/ITSEC, the light rendering is relatively fast. (Decals are a special deferred light). Of course in Ultra that would be much faster, but I can say that about anything. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Genebris Posted August 1, 2022 Share Posted August 1, 2022 I guess it's not as bad because they are all identical draw calls and renderer doesn't switch materials and shaders. Quote Link to comment Share on other sites More sharing options...
Marcousik Posted August 1, 2022 Author Share Posted August 1, 2022 this screenshot was made using 3 different road materials: I forgot to say the camera range used is 0.2-5000 ! With 0.1 - x appears the trembling bug same amount of decals (>1600) / FPS = 53 Quote Link to comment Share on other sites More sharing options...
Yue Posted August 1, 2022 Share Posted August 1, 2022 I think I'm more inclined to understand what happens, if the player flies over the terrain the decals would have to be visible. And like in GTA V a graphic quality option flying over the terrain. If the player is never going to leave the ground, I think it would come in handy to set how far away the decal is displayed from the road. All this can be played with hills, dips in the terrain and things like that. Translated with www.DeepL.com/Translator (free version) Quote Link to comment Share on other sites More sharing options...
Yue Posted August 8, 2022 Share Posted August 8, 2022 3 hours ago, sastahai44 said: I mean shadows, models, cng, emitters all work fine ,but decals are trembling. I m bit disappointed, it would have built good roads effects. But in the editor they do not tremble, I think it has to do with the e occlusion system which can be deactivated. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted August 8, 2022 Share Posted August 8, 2022 I thought this was solved by changing the camera range? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted August 9, 2022 Author Share Posted August 9, 2022 17 hours ago, sastahai44 said: I mean shadows, models, cng, emitters all work fine ,but decals are trembling. I m bit disappointed, it would have built good roads effects. Yes I don't understand that too. It gets solved with camera range. I don't understand, why did you repeat me @sastahai44 ? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 9, 2022 Share Posted August 9, 2022 Sorry, I think that was a spam account. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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