beo6 Posted March 6, 2013 Share Posted March 6, 2013 Hello. I have a small problem. Your Engine worked pretty good at first. I dont know after which update it went bad but now every time i want to load a project it gives me an error message and closes after that. The odd thing is that i can start the Editor at first. But after i open the Project Manager and select one it just crashes. I dont see anything odd in the Logfile i attach a part of at the bottom: --------------------------- Windows exception --------------------------- EXCEPTION_ACCESS_VIOLATION --------------------------- OK --------------------------- Leadwerks.log: Initializing OpenGL2 graphics driver... Initializing OpenGL... OpenGL version 430 GLSL version 430 Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)... Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)... Loading shader "C:/Leadwerks/Projects/test/Shaders/Drawing/DrawDottedLine.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/Wireframe.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/solid.shader"... Deleting shader "C:/Leadwerks/Projects/test/Shaders/solid.shader" Loading shader "C:/Leadwerks/Projects/test/shaders/model/skybox"... Loading shader "C:/Leadwerks/Projects/test/Shaders/Dynamic/default.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/OcclusionQuery.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/solid.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/grid.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/Drawing/DrawText.shader"... Loading shader "C:/Leadwerks/Projects/test/Shaders/Drawing/DrawPrimitive.shader"... Starting Leadwerks... Loading material "C:/Leadwerks/Projects/test/materials/developer/orangegrid.mat..." ... Also when i create a new Project it seems to not write the Project information correctly and there are some odd entries in the .Werk file: SourceCodeFileExtensions="cpp,c,hpp,h" ScanFiles = "lua,cpp,c,hpp,h" ScanAndReplaceFiles="lua,cpp,project,xml,launch,sln,vcxproj,filters,mk,pbxproj,xcbkptlist,xcworkspace,xcworkspacedata,app,xcscheme,plist,xcodeproj,mm,pch,plist" AssetFileExtensions = "mat,tex,vert,frag,geom,eval,tess,mdl,wav,ogg,ttf,lua,scene" AssetSourceFileExtensions = "max,psd,bmp,jpg,jpeg,tga,png,dds,obj,fbx,max,maya,dae,blend" RequiredFileExtensions = "shader" At first i thought it might be a problem with special characters in my name, (which where not correctly shown in the Project Manager) But even without these characters it doesn't work. I hope someone can help me with that and can tell me what i am doing wrong. Thanks. //Edit: reinstalling/downloading it now. Will take some time since my internet connection is very slow. Link to comment Share on other sites More sharing options...
Admin Posted March 6, 2013 Share Posted March 6, 2013 The project file looks fine. Most of those odd names are Mac file extensions. Link to comment Share on other sites More sharing options...
beo6 Posted March 6, 2013 Author Share Posted March 6, 2013 Well. i compared the .werk file with the one in DarknessAwaits. It looks completely different. (with the Author name in it etc.) The created project from me didn´t even showed up in the Project Manager Darkness Awaits.werk: Author=Josh" MainSourceFile="" MultiLineCommentOpenToken="//" SingleLineCommentToken="//" CommandLine="" Copyright="Leadwerks Software 2013" WindowsPublishPath="" AndroidPublishPath="" iOSPublishPath="" MacOSPublishPath="" Link to comment Share on other sites More sharing options...
Josh Posted March 6, 2013 Share Posted March 6, 2013 The good news is you are not crazy. The other good news is I will upload a fix in a minute here... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted March 6, 2013 Author Share Posted March 6, 2013 Thanks. Nice to know that i am not crazy. Link to comment Share on other sites More sharing options...
Admin Posted March 6, 2013 Share Posted March 6, 2013 Fixed. Link to comment Share on other sites More sharing options...
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