Alienhead Posted August 11, 2022 Share Posted August 11, 2022 I was wondering if someone else may have encountered this same situation, and if so maybe offer a solution to a fix. I have a standard non-alpha masked grass entity, just a solid mesh. I'm getting white, texture-less billboards on the grass entities. Has anyone seen this before? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
havenphillip Posted August 11, 2022 Share Posted August 11, 2022 Looks like maybe the shader isn't compiling? Quote Link to comment Share on other sites More sharing options...
Alienhead Posted August 11, 2022 Author Share Posted August 11, 2022 Hmm not sure, I found the billboard png file in the directory and painted it myself.. looks fine, but it just won't compile the color to the pngs upon creation. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
havenphillip Posted August 11, 2022 Share Posted August 11, 2022 If the problem's in the shader I can probably figure it out. If you get stuck you can send it to me and I'll fiddle with it. But my best guess - assuming it's not a bug, is that either the shader is not compiling or maybe you made a change and forgot to hit save somewhere so the changes didn't update. 1 Quote Link to comment Share on other sites More sharing options...
Alienhead Posted August 12, 2022 Author Share Posted August 12, 2022 Thanks for the offer, I ended up replacing the base shaders with new ones from a new project, and it cleared up. ty. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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