Juggernaut Posted March 7, 2013 Share Posted March 7, 2013 What are those ? Textures ? Or some special entity types in LE 3 ? Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
SpiderPig Posted March 7, 2013 Share Posted March 7, 2013 They are materials. They are in the materials/developer folder. Quote Link to comment Share on other sites More sharing options...
Admin Posted March 7, 2013 Share Posted March 7, 2013 Faces with that material will be removed when the BSP brushes are collapsed on load. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 9, 2013 Share Posted March 9, 2013 this not something that is inherent to .gmf format... is it... does the same thing happen to .gmf meshes when scenes are loaded into Leadwerks 2 ? --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted March 9, 2013 Share Posted March 9, 2013 No, models are not processed the way CSG is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 9, 2013 Share Posted March 9, 2013 k... thx... didn't think so, but... --Mike Quote Link to comment Share on other sites More sharing options...
cassius Posted March 9, 2013 Share Posted March 9, 2013 I seem to remember seenig this before when we used 3dws with le 1. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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