Alienhead Posted August 23, 2022 Share Posted August 23, 2022 I think I already know the answer to this question, but doesn't hurt to ask I suppose.. I'm in need of setting custom view ranges, the Medium ( for my usage ) is to close and the Far is to ... well far. If there is no way to adjust or set these view ranges then I ask if entrity:Hide() is actually the same as the engines view range behavior ? If so then I can simply hide and show the mesh myself I suppose.. But if the engine does any special culling outside hide/show then I'd probably need to use the built in entity view range? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted August 23, 2022 Share Posted August 23, 2022 The entity view range is far more efficient. It will discard chunks of the scene based on the volume's minimal distance to the camera. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted August 28, 2022 Author Share Posted August 28, 2022 So these are engine values? any way to set a custom range ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted August 28, 2022 Share Posted August 28, 2022 The values are stored in World::viewrangedistance 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.