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View ranges


Alienhead
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I think I already know the answer to this question, but doesn't hurt to ask I suppose..   I'm in need of setting custom view ranges,  the Medium ( for my usage ) is to close and the Far is to ... well far.   

If there  is no way to adjust or set these view ranges then I ask if entrity:Hide() is actually the same as the engines view range behavior ? If so then I can simply hide and show the mesh myself I suppose.. But if the engine does any special culling outside hide/show then I'd probably need to use the built in entity view range?

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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