Yue Posted September 5, 2022 Author Share Posted September 5, 2022 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 5, 2022 Author Share Posted September 5, 2022 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 5, 2022 Author Share Posted September 5, 2022 Electronics component. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 5, 2022 Author Share Posted September 5, 2022 first aid kit Quote Link to comment Share on other sites More sharing options...
Yue Posted September 5, 2022 Author Share Posted September 5, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 5, 2022 Author Share Posted September 5, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 5, 2022 Author Share Posted September 5, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 6, 2022 Author Share Posted September 6, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 6, 2022 Author Share Posted September 6, 2022 Beginning the nightmare of the Ragdoll, my lifelong enemy. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 6, 2022 Author Share Posted September 6, 2022 Structuring the rag doll effect system. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 8, 2022 Author Share Posted September 8, 2022 Dealing with the implementation of the Rag Doll effect. Whenever I repeat something, I always find the best way to do it. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 8, 2022 Author Share Posted September 8, 2022 Test to restore skeleton after the ragdoll effect, the idea that the character after activating the effect can stand up again. This test implies that by means of an animation I can restore it to its standing position. This is not conclusive, as I have to see how I attach the bones to the rigid bodies. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 8, 2022 Author Share Posted September 8, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 8, 2022 Author Share Posted September 8, 2022 It seems that this time I will succeed, the idea is to activate the ragdoll effect, and if the player still has life he will stand up. And if the life is at zero, he will not stand up. @Josh Quote Link to comment Share on other sites More sharing options...
Yue Posted September 9, 2022 Author Share Posted September 9, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 9, 2022 Author Share Posted September 9, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 11, 2022 Author Share Posted September 11, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 11, 2022 Author Share Posted September 11, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 11, 2022 Author Share Posted September 11, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 11, 2022 Author Share Posted September 11, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 11, 2022 Author Share Posted September 11, 2022 function this:Start() self.skeletal = CBones:New() self.bodies = CBodies:New() self:SetPositionBodies() --self:SetRotationBodies() self:GetPositionBodies() self:StartJoints() self:SetRotationBodies()-- Here Solved Problem. end And this is where for a long time I have suffered with the rag doll effect. Create the joints and then rotate them in relation to the bones, there is only this possibility, if you do it too early, the ragdoll effect does not work correctly. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 25, 2022 Author Share Posted September 25, 2022 Experimenting with rigid bodies in the ragdoll, I think this lends itself to many interesting things. For example, when the player takes damage to certain parts of the body, for example, the head, or an arm. Quote Link to comment Share on other sites More sharing options...
Yue Posted September 25, 2022 Author Share Posted September 25, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted September 25, 2022 Author Share Posted September 25, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 2, 2022 Author Share Posted October 2, 2022 Quote Link to comment Share on other sites More sharing options...
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