Yue Posted October 2, 2022 Author Share Posted October 2, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 2, 2022 Author Share Posted October 2, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 2, 2022 Author Share Posted October 2, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 2, 2022 Author Share Posted October 2, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 2, 2022 Author Share Posted October 2, 2022 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 2, 2022 Author Share Posted October 2, 2022 2 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 3, 2022 Author Share Posted October 3, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 4, 2022 Author Share Posted October 4, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 4, 2022 Author Share Posted October 4, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 4, 2022 Author Share Posted October 4, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 13, 2022 Author Share Posted October 13, 2022 --Bug self.joint.LegR:SetLimits(-45,45) self.joint.LegL:SetLimits(-45,45) -- Fix self.joint.LegR:SetLimits(45,-45) self.joint.LegL:SetLimits(45,-45) Quote Link to comment Share on other sites More sharing options...
Yue Posted November 3, 2022 Author Share Posted November 3, 2022 Trying with the spherical joints, it is not perfect, but it could survive with this that the player when dying breaks his arms. That is, the angle of rotation will always be at the global level in the joints Quote Link to comment Share on other sites More sharing options...
Yue Posted November 7, 2022 Author Share Posted November 7, 2022 Quote Link to comment Share on other sites More sharing options...
Yue Posted November 7, 2022 Author Share Posted November 7, 2022 The sphere joint seems to work best for the rag doll effect, because with the hinge joint when using the set limits command, it seems to break the rag doll when setting the rotation angles. The result is that the character flies off like it has a rocket up its ***. The terrible thing is that I have come to this by trial and error. 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted November 7, 2022 Author Share Posted November 7, 2022 1 Quote Link to comment Share on other sites More sharing options...
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