Alienhead Posted September 17, 2022 Share Posted September 17, 2022 I got a Cube in my scene, I'm pushing a sphere towards it and I get random silent crashes, after some heavy digging I came across this error, but no fn idea what it is or handles.. Assertion failed: npath < m_maxPath, file c:\users\joshk\assembla\leadwerks engine\engine\source\libraries\recastnavigation\detourcrowd\source\detourpathcorridor.cpp, line 506 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted September 17, 2022 Share Posted September 17, 2022 From the Detour source code: /// @warning The size of the path must not exceed the size of corridor's path buffer set during #init(). void dtPathCorridor::setCorridor(const float* target, const dtPolyRef* path, const int npath) So it has something to do with the navmesh system. I can test your game out if you send me a project I can run. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted September 17, 2022 Author Share Posted September 17, 2022 Ahh... hmm is there a way to remove navmesh on my map? I've ripped out navmesh pathing in favor for a homebrew remedy so I'm not even using the nav mesh anymore. As far as testing it out, it's pretty deeply embedded in my code, the total project is 13,000+ lines of code at this point. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted September 18, 2022 Author Share Posted September 18, 2022 That's was it alright, since I'm not using NavMesh anymore, I rebuilt it at some crazy low settings ( less poly ), and it stopped freezing up on me. I sure wish I could ditch it altogether without having to rebuild my map. I got about 36 hours of construction in that map. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted September 18, 2022 Share Posted September 18, 2022 I never thought about that, but it is possible if it becomes a problem. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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