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Uv's


Alienhead
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Is there any way to assign a texture to a 2nd UV set in a model without breaking into the shader?

I'm using paint 3d to hand paint some mesh and it says it blends to 1st and 2nd uv layers.   I wanted to import this into LE even If I have to assign the textures manually to the 2nd layer. 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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You need to make a custom shader. I know this is possible because I was experimenting with light maps a while back. I recall just duplicating the UV variables and multiplying them together. It's been a while, and I think I've deleted the shader.

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