Alienhead Posted September 25, 2022 Share Posted September 25, 2022 Is there any way to assign a texture to a 2nd UV set in a model without breaking into the shader? I'm using paint 3d to hand paint some mesh and it says it blends to 1st and 2nd uv layers. I wanted to import this into LE even If I have to assign the textures manually to the 2nd layer. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
reepblue Posted September 25, 2022 Share Posted September 25, 2022 You need to make a custom shader. I know this is possible because I was experimenting with light maps a while back. I recall just duplicating the UV variables and multiplying them together. It's been a while, and I think I've deleted the shader. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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