Vida Marcell Posted September 27, 2022 Share Posted September 27, 2022 I'm trying out the splinetools, but i cant see what the final road would look like in the editor, i have to run it. Know i know that this isnt a bug, so what could i do to make it show? And why shadmar was abled to do it? Quote Link to comment Share on other sites More sharing options...
reepblue Posted September 27, 2022 Share Posted September 27, 2022 That was Leadwerks 2, different technology. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Vida Marcell Posted September 27, 2022 Author Share Posted September 27, 2022 Okay, but that still does'nt help, anyways, reelp is your game selling well? Quote Link to comment Share on other sites More sharing options...
klepto2 Posted September 27, 2022 Share Posted September 27, 2022 The Leadwerks 2 Editor was designed to run scripts directly, while this came in handy for things like additions it was also dangerous. Scripts with errors could have easily break the editor. In le3 and later this was leaved out, but in ultraengine I would assume that it will be possible again ( not with lua, but with direct plugins). even if it was cut of there are some ways to have interactive scripts. While normal lua scripts are not executed, those for posteffects are. Unfortunately the naming is a of an entity is not accessible in the editor, at least if I remember correctly. But in theory you could access all items in the loaded map and generate whatever you want. Of course you need to remove the posteffect later for the release. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2022 Share Posted September 28, 2022 Lua scripts will work in the editor, but not the entity game scripts. Editor scripts are event-driven and are meant for creating additional features and tools, in which case a road creation tool could show the created mesh as you are using the editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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