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Why certain things don't show in the editor?


Vida Marcell
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The Leadwerks 2 Editor was designed to run scripts directly, while this came in handy for things like additions it was also dangerous. Scripts with errors could have easily break the editor. In le3 and later this was leaved out, but in ultraengine I would assume that it will be possible again ( not with lua, but with direct plugins).

even if it was cut of there are some ways to have interactive scripts. While normal lua scripts are not executed, those for posteffects are. Unfortunately the naming is a of an entity is not accessible in the editor, at least if I remember correctly. But in theory you could access all items in the loaded map and generate whatever you want. Of course you need to remove the posteffect later for the release.

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Lua scripts will work in the editor, but not the entity game scripts. Editor scripts are  event-driven and are meant for creating additional features and tools, in which case a road creation tool could show the created mesh as you are using the editor.

My job is to make tools you love, with the features you want, and performance you can't live without.

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