tjheldna Posted March 7, 2013 Share Posted March 7, 2013 Just a suggestion, it would be great in the world editor if you can place marker nodes for position and rotation. This would be handy for things like spawn points which would only be visible in the world editor. Cheers! Quote Link to comment Share on other sites More sharing options...
Rick Posted March 7, 2013 Share Posted March 7, 2013 I think pivot's would work for this. Could even make a marker lua script with some extra properties and attach it to a pivot and make it a prefab Marker Node. Pivots with various scripts attached to them can/will serve all sorts of purposes I think. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 7, 2013 Share Posted March 7, 2013 that's the way i do my ai... not as advanced, but it woiks --Mike Quote Link to comment Share on other sites More sharing options...
tjheldna Posted March 7, 2013 Author Share Posted March 7, 2013 Cool, thanks for the info guys! Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 8, 2013 Share Posted March 8, 2013 How do you do after that ? You save yur nodes to some file using Lua ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
josk Posted March 8, 2013 Share Posted March 8, 2013 A graphic to show pivots in the Editor would be good. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
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