afecelis Posted March 7, 2013 Share Posted March 7, 2013 Hi everyone, Working with brushes in the editor I noticed that lightmaps are not changing when you move directional lights (after recalculating light). Point lights and spot lights are working fine but you need to set very high values or have them placed very close to objects to get shadows casted. Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 7, 2013 Share Posted March 7, 2013 i noticed this as well... --Mike Link to comment Share on other sites More sharing options...
Josh Posted March 7, 2013 Share Posted March 7, 2013 Why would moving a directional light cause any change at all? You are thinking of it like a point light. Rotate it to change its light direction. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 7, 2013 Share Posted March 7, 2013 of course the lighting from a directional light comes from its orientation... that's why i was wondering why there's a range option button in the properties dialog for the directional light... also... look at the results of lightmapped scenes produced in CShop, Giles, or any lightmapping tool in a modeller... compare em to the scenes in Leadwerks 3 editor... also... compare the same scene in Leadwerks 2 with the dynamic lights set in the same positions... you'll see a distinct difference... --Mike Link to comment Share on other sites More sharing options...
YouGroove Posted March 7, 2013 Share Posted March 7, 2013 Nope, directionnal have contant intensity and direction.You can move them it wo'nt change anything, only orientation and color will modify directionnal lights. Stop toying and make games Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 7, 2013 Share Posted March 7, 2013 directionnal have contant intensity and direction.You can move them it wo'nt change anything, i think that's the way directional lights are supposed to work YG... that's what Josh was saying above... --Mike Link to comment Share on other sites More sharing options...
afecelis Posted March 7, 2013 Author Share Posted March 7, 2013 Thanks a lot guys, I didn't try rotation indeed. That's a nice feat in LE2.5's editor's renderer, you can see shadows change in real time, though I know things are heading that way for Leadwerks 3. Regards, Alvaro Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Admin Posted March 7, 2013 Share Posted March 7, 2013 Since the original issue is solved, I am closing this report. If you can produce erratic behavior please file a new report. Link to comment Share on other sites More sharing options...
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