Robbo Posted November 24, 2022 Share Posted November 24, 2022 I just bought LeadWerks today so forgive any ignorance but want to measure the physics impact amount - especially for when throwing items at enemies such that it can give small damage level to them and kill them if thow enough stuff at them. How to measure this physics impact amount ? 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 24, 2022 Share Posted November 24, 2022 Speed of collision squared times object mass equals kinetic energy, which is equivalent to how much damage it would cause: KE = m * v * v This is why a head-on car collision at 80 MPH is four times worse than a collision at 40 MPH. The Script:Collision function will give you the speed. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robbo Posted November 24, 2022 Author Share Posted November 24, 2022 Great, thanks for that.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.