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Physics damage


Robbo
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I just bought LeadWerks today so forgive any ignorance but want to measure the physics impact amount - especially for when throwing items at enemies such that it can give small damage level to them and kill them if thow enough stuff at them.

How to measure this physics impact amount ?

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Speed of collision squared times object mass equals kinetic energy, which is equivalent to how much damage it would cause:

KE = m * v * v

This is why a head-on car collision at 80 MPH is four times worse than a collision at 40 MPH.

The Script:Collision function will give you the speed.

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