Robbo Posted November 27, 2022 Share Posted November 27, 2022 I was hoping to add particle effect collisions to stop coming through ceiling - ie end once hit any object , or even better create a new particle system in its place (ie rain splash effect) - is this something that can be done ? I notice particles can be set to collide already but cant see how to change what they do when they collide with something like the terrain or other object. They seem to just fly off at high speed elsewhere...... If anyone could explain simply how to do this as I'm still learning lua and LeadWerks scripting... Is the collision test the best method or is a shader to obstruct viewing the particles at certain places maybe a better way ??....if so how to do..? Quote Link to comment Share on other sites More sharing options...
reepblue Posted November 28, 2022 Share Posted November 28, 2022 You can set the collision type on your emitter object. See the bullet hit particle effect in FPSWeapon for more information. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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