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Particle collisions


Robbo
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I was hoping to add particle effect collisions to stop coming through ceiling - ie end once hit any object , or even better create a new particle system in its place (ie rain splash effect) - is this something that can be done ?

I notice particles can be set to collide already but cant see how to change what they do when they collide with something like the terrain or other object.

They seem to just fly off at high speed elsewhere......

If anyone could explain simply how to do this as I'm still learning lua and LeadWerks scripting...

Is the collision test the best method or is a shader to obstruct viewing the particles at certain places maybe a better way ??....if so how to do..?

 

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