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Getting ready for release


Josh
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A limited number of licenses are available in the store for extra early adopters:

I'm going to let a few small batches out, and then it will completely open up and a big announcement will go out in a couple of weeks.

I recommend you try the benchmarks first to make sure your computer is ready:

https://github.com/UltraEngine/Benchmarks

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My job is to make tools you love, with the features you want, and performance you can't live without.

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20 hours ago, Dreikblack said:

I wish i could buy it rn but still have to wait for avaiable for me a payment method like Xsolla  😐

I don't have any way to integrate Xsolla right now, but it is possible for me to enable crypto payments.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I think any wallet that lets you send to an address will work, but let me look into it more.

I also need to make sure its legal for me to sell in you region. I think all these companies are "voluntarily" enforcing their own sanctions. I don't think it's my place to make up fake laws, I will just follow what the actual legal requirement is.

My job is to make tools you love, with the features you want, and performance you can't live without.

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On 12/24/2022 at 3:40 PM, Josh said:

I think any wallet that lets you send to an address will work, but let me look into it more.

I also need to make sure its legal for me to sell in you region. I think all these companies are "voluntarily" enforcing their own sanctions. I don't think it's my place to make up fake laws, I will just follow what the actual legal requirement is.

Any updates about my case?

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I have one question tho, sorry if it doesnt fit in here. Will Leadwerks still get some love or being kept alive, since im still fiddling around with it and it wouldnt be money-efficient for me to pay monthly for a tool i wouldnt be using that often. Im still trying to get my head around LW, so i just want to know if its still worth spending the time on it. Thanks in advance. 🙂

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11 hours ago, Dreikblack said:

Any updates about my case?

Well, the first step was to add an annual pricing option, because no one will want to manually pay a bill each month, and cypto does not have any way of making automatic monthly payments.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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1 hour ago, Josh said:

Well, the first step was to add an annual pricing option, because no one will want to manually pay a bill each month, and cypto does not have any way of making automatic monthly payments.

Thanks! Not sure if i prefer annual subscription due a bit more than 8$ per month in compare with monthly one tho 😅(i guess current annual pricing meant for 10$/month that will be later at some point).

Sorry for bothering that much. When i found out Ultra Engine is close to launch, i started working on game prototype in UAK and was not sure should i focus on it like proper 2D game (turn based, so should be possible to make with just GUI) or spend less time on things that will be barely useful in proper 3D game engine.

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On 12/31/2022 at 9:41 PM, Stona Persona said:

I have one question tho, sorry if it doesnt fit in here. Will Leadwerks still get some love or being kept alive, since im still fiddling around with it and it wouldnt be money-efficient for me to pay monthly for a tool i wouldnt be using that often. Im still trying to get my head around LW, so i just want to know if its still worth spending the time on it. Thanks in advance. 🙂

There are some things I want to add to Leadwerks. OpenAL-soft has proven to be very reliable, and it would eliminate the need for the OpenAL installer that occasionally causes problems. I was able to develop a PBR shading model in Ultra that works well with classic material specular. And some other things.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 8 months later...
13 hours ago, dadaji7710 said:

A limited number of licenses are available in the store for extra early adopters:

[Redacted]
[Redacted]

100% legit, I bought 3 (@josh, can you change his name to "TotallyNotAScammer?")

i now hate love C++

Beeeeeeeeeeeeeep~~This is a test of the emergency signature system~~Beeeeeeeeeeeeeep

RX 6800XT | i5-13600KF | 32GB DDR5 | 1440p is perfect

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  • 4 weeks later...
On 12/22/2022 at 12:30 PM, Josh said:

A limited number of licenses are available in the store for extra early adopters:

I'm going to let a few small batches out, and then it will completely open up and a big announcement will go out in a couple of weeks.

I recommend you try the benchmarks first to make sure your computer is ready:

https://github.com/UltraEngine/Benchmarks

How can I get in on this? Where do I purchase? Can I buy the non-steam version and if I do, will I receive a STEAM Key or do I need to buy two copies? Thanks.

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I purchased the pro edition - non-steam.

Can't wait to get started!

 

Mike

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MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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