Josh Posted Monday at 06:37 PM Author Share Posted Monday at 06:37 PM 0.9.6 Fixed some glTF files not displaying animation if no animation data in the root node (only editor is updated) Added "Reset Bind Pose" feature in model editor, which has the power to save and destroy models. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Monday at 07:19 PM Author Share Posted Monday at 07:19 PM 0.9.6 More improvement to the glTF loader. Although some glTFs are still problematic, glTF files re-exported from UU3D seem very reliable, and it looks like some Khronos people are working on a tool to fix some of the problematic files. Only the editor is updated at this point. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Monday at 08:39 PM Author Share Posted Monday at 08:39 PM 0.9.6 Load Animation feature in model editor will now allow selection of multiple files, so you can add them all at once. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 12:30 AM Author Share Posted Tuesday at 12:30 AM 0.9.6 Fixed selection outlines in editor when DPI scaling = 100% 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 08:20 PM Author Share Posted Tuesday at 08:20 PM 0.9.6 CurveValue and CurveAngle are back. Although these are redundant because the same can be done with Mix() I could not actually remember how, and these functions are very intuitive to me. Refraction option removed from the editor for the release of 0.9.6, will be revisited. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Wednesday at 12:51 AM Author Share Posted Wednesday at 12:51 AM 0.9.6 Project manager sync feature should work better now. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Wednesday at 11:03 PM Author Share Posted Wednesday at 11:03 PM 0.9.6 Nature pack DLC updated. A lot of mipmaps weren't calculated correctly, making objects appears darker as you get further away from them. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 12:07 AM Author Share Posted Thursday at 12:07 AM 0.9.6 Added a check for valid Utf-8 encoding. In some rare situations non-valid Utf-8 encoding could cause a crash when converted to a wide string. Only the editor is updated. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 06:12 PM Author Share Posted Thursday at 06:12 PM 0.9.6 Per-vertex mesh layer alignment no longer affects vertex normals, since the back-face lighting feature seems to solve the problem. Some small adjustments to the project manager. Sync interface will load a lot faster. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted 13 hours ago Author Share Posted 13 hours ago 0.9.6 Changed 2D viewport rendering to ensure compatibility with some older AMD cards. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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