Josh Posted Monday at 06:41 PM Author Share Posted Monday at 06:41 PM 0.9.8 Face smooth groups are supported, in the editor only. Only faces on the same brush will be considered in the smoothing. Smooths do not yet work across multiple brushes. Smooth groups are currently incompatible with face bevels. I do not yet understand how these two features will interact. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 12:29 AM Author Share Posted Tuesday at 12:29 AM 0.9.8 (Editor only) Brush faces that have a number of sides other than four will now work with tessellation and edge bevels. I need to add some more polygons at the corners to eliminate the sharp transition in the normals. These faces do not currently have any internal subdivision, like quad faces do. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 03:55 PM Author Share Posted Tuesday at 03:55 PM 0.9.8 Added extra polygons in corners of non-quad brush faces, to eliminate normals seam. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 08:09 PM Author Share Posted Tuesday at 08:09 PM 0.9.8 Did something interesting. Let me know what you think. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 10:24 PM Author Share Posted Tuesday at 10:24 PM 0.9.8 Control + Tab cycles current viewport's rendering perspective. A few small fixes. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Wednesday at 05:44 PM Author Share Posted Wednesday at 05:44 PM 0.9.8 Selecting an object will no longer expand its entire hierarchy in the scene tree. Added Tube creation object. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 05:23 PM Author Share Posted Thursday at 05:23 PM 0.9.8 Brush smooth groups are now implemented, on quad faces only. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted 36 minutes ago Author Share Posted 36 minutes ago 0.9.8 Bevels, smooth groups, and tessellation with brushes are just about finished now. The only thing missing is I need to add subdivision of non-quad faces to limit the maximum edge length. Bevels will override smooth groups. Each faces will use one or the other, or neither, but not both. Added a new editor mode that pops the asset browser out into the view panel. The left sidebar buttons have some wonky behavior that needs to be worked out. Don't worry about it for now. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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