Josh Posted September 23 Author Share Posted September 23 0.9.8 Face smooth groups are supported, in the editor only. Only faces on the same brush will be considered in the smoothing. Smooths do not yet work across multiple brushes. Smooth groups are currently incompatible with face bevels. I do not yet understand how these two features will interact. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 24 Author Share Posted September 24 0.9.8 (Editor only) Brush faces that have a number of sides other than four will now work with tessellation and edge bevels. I need to add some more polygons at the corners to eliminate the sharp transition in the normals. These faces do not currently have any internal subdivision, like quad faces do. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 24 Author Share Posted September 24 0.9.8 Added extra polygons in corners of non-quad brush faces, to eliminate normals seam. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 24 Author Share Posted September 24 0.9.8 Did something interesting. Let me know what you think. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 24 Author Share Posted September 24 0.9.8 Control + Tab cycles current viewport's rendering perspective. A few small fixes. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 25 Author Share Posted September 25 0.9.8 Selecting an object will no longer expand its entire hierarchy in the scene tree. Added Tube creation object. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 26 Author Share Posted September 26 0.9.8 Brush smooth groups are now implemented, on quad faces only. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 28 Author Share Posted September 28 0.9.8 Bevels, smooth groups, and tessellation with brushes are just about finished now. The only thing missing is I need to add subdivision of non-quad faces to limit the maximum edge length. Bevels will override smooth groups. Each faces will use one or the other, or neither, but not both. Added a new editor mode that pops the asset browser out into the view panel. The left sidebar buttons have some wonky behavior that needs to be worked out. Don't worry about it for now. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 29 Author Share Posted September 29 0.9.8 Full update. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 29 Author Share Posted September 29 It looks like scene loading with lots of brushes will probably be slower than normal in this build. I need to rethink how I am handling smooth groups... 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 4 Author Share Posted October 4 0.9.8 Added material painting. Meshes can now have up to four materials applied to them. Multi-materials work with all objects, but the editor only has a painting interfaces for brushes currently. Added material saturation setting, for quick adjustments. AmbientCG.com extension now has a default saturation setting in the options that is applied to new materials that are downloaded. 1 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 6 Author Share Posted October 6 0.9.8 Shader fix for Nvidia cards. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 8 Author Share Posted October 8 0.9.8 Fixed brush geometry when bevel not used. You will need to perform some action to trigger a rebuild of existing brushes, but the full engine doesn't need to be updated right now since the meshes are stored in the scene file. Lots of shader fixes for terrain, mesh layers, imposters, etc. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 9 Author Share Posted October 9 0.9.8 Various fixes, see bug reports forum for details. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 10 Author Share Posted October 10 0.9.8 Fixed prefab bug, only editor updated for now. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 10 Author Share Posted October 10 0.9.8 Added Edges button in face panel, for applying materials to edges. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 12 Author Share Posted October 12 0.9.8 Added more buttons in face panel interface; Full update with some bug fixes. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 14 Author Share Posted October 14 0.9.8 Bug fixes. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 23 Author Share Posted October 23 0.9.8d Shaders are updated. Shader families now list a variation for each number of materials in use (1-4) for optimal performance. Vastly improved performance of material painted rendering. Only PBR shader family supports mult-material at this time. Fixed bug that caused probe selection area to be too big. It's available on the standalone build right now. I am having trouble connecting to Steam for some reason, will try again later... 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 23 Author Share Posted October 23 Steam build of 0.9.8d is available now. 2 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 24 Author Share Posted October 24 0.9.8 Reverted the entity selection behavior in editor, which re-introduces the problem with environment probes, but allows me to take another try at fixing this... 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 24 Author Share Posted October 24 0.9.8 Quad brush faces will now build using specified subdivision even when edge size equals zero. Added default edge size setting in options. Selecting a material in the asset browser when the paint tool is active will make the paint tool use that material. Paint panel preview now correctly shows material thumbnail. Fixed the environment probe selection problem, and got rid of the sprite that was hiding inside the sphere indicator. 2 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 28 Author Share Posted October 28 0.9.8 Several bug fixes, and more on the way this week. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 28 Author Share Posted October 28 0.9.8 17 bug fixes, more to come this week... 2 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Author Share Posted October 29 0.9.8 Added grid and angle snap toolbar buttons. Added Rotate X, Y, Z toolbar buttons and menu items. Removed grid snap setting from options dialog. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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