Jump to content

Release Notes


Josh
 Share

Recommended Posts

0.9.8

  • A few bug fixes.
  • Refraction can be enabled in the editor.
  • Grid shader is updated but more work is required to disable refraction on this surface.
  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Added material thickness setting (only in editor currently), for controlling transparent refraction.
  • Like 1
  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Like 1
  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Brush subdivision now works on non-quad faces.
  • Fixed a problem with picking on brushes.
  • Only editor is updated for now...
  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8e

  • Modified the way displacement amplitude / texture scale is calculated.
  • Removed mesh texture scale property.
  • Added new tools in Model Editor tools menu.
  • Model format updated to include vertex texture scale.
  • Vertex layout modified. Shader update is required.
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Tessellation control shader now uses edge distance to camera instead of screenspace length to determine subdivision.
  • Added material noise button in Face Panel. This can be used to add some variation to edges if you press it after the edge paint button.
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Shadow maps will now use tessellation in the editor.
  • Added World::SetTessellation, for controlling shadow map renders.
  • Camera::SetTessellation now acts as an optional override. Use NAN to fall back to the world tessellation setting.
  • Only the editor is updated at this time.
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Tessellation control shader will now work correctly with orthographic projection, so shadow renders have a good subdivision level.
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

0.9.8

  • Made some adjustments to the tessellation setting in the model / material editor window.
  • At this point I believe the material painting and tessellation features for 0.9.8 are 100% finished.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...