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Release Notes


Josh
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0.9.8

  • A few bug fixes.
  • Refraction can be enabled in the editor.
  • Grid shader is updated but more work is required to disable refraction on this surface.
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My job is to make tools you love, with the features you want, and performance you can't live without.

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0.9.8

  • Added material thickness setting (only in editor currently), for controlling transparent refraction.
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My job is to make tools you love, with the features you want, and performance you can't live without.

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0.9.8

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0.9.8

  • Brush subdivision now works on non-quad faces.
  • Fixed a problem with picking on brushes.
  • Only editor is updated for now...
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0.9.8e

  • Modified the way displacement amplitude / texture scale is calculated.
  • Removed mesh texture scale property.
  • Added new tools in Model Editor tools menu.
  • Model format updated to include vertex texture scale.
  • Vertex layout modified. Shader update is required.
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0.9.8

  • Tessellation control shader now uses edge distance to camera instead of screenspace length to determine subdivision.
  • Added material noise button in Face Panel. This can be used to add some variation to edges if you press it after the edge paint button.
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0.9.8

  • Shadow maps will now use tessellation in the editor.
  • Added World::SetTessellation, for controlling shadow map renders.
  • Camera::SetTessellation now acts as an optional override. Use NAN to fall back to the world tessellation setting.
  • Only the editor is updated at this time.
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0.9.8

  • Tessellation control shader will now work correctly with orthographic projection, so shadow renders have a good subdivision level.
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0.9.8

  • Made some adjustments to the tessellation setting in the model / material editor window.
  • At this point I believe the material painting and tessellation features for 0.9.8 are 100% finished.
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0.9.8

  • Added Show Colliders option in main menu.
  • Added particle emitter get properties commands.
  • Fixed some bad behavior of the grid/angle snap buttons and menu items.
  • Full update.
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0.9.8

  • Projects are now generated with a unique identifier. If a project is lacking a UUID a new one will be generated.
  • User project settings such as recent files and current directory are now stored in another location, outside of the project folder. This will prevent the ultra.json file from being continuously updated and getting out of sync between different computers.
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0.9.8

  • If only one object is selected, the rotate toolbar buttons will rotate around the object pivot, instead of the selection bounds center.
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0.9.8

  • Environment probe textures are now stored in sRGB color space. GI must be rebuilt on existing maps.
  • World settings dialog now has a per-scene setting for GI transmission. This can be used to control how much the light propagates when GI is calculated. Use this instead of modifying probe colors.
  • Specular / diffuse probe textures are reduced in size to 256/128. I couldn't tell any difference, but it will reduce your scene file sizes by 75%.

My job is to make tools you love, with the features you want, and performance you can't live without.

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