Josh Posted November 30 Author Share Posted November 30 0.9.8 Brushes are always created with zero edge size and bevel disabled. Fixed render layers setting not reloading in editor. Fixed navmesh position and rotation not being saved / loaded in scene file. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 1 Author Share Posted December 1 0.9.8 Fixed some problems with player collision. Works really nicely now! Navmeshes loaded from scene files will be invisible by default. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 2 Author Share Posted December 2 0.9.8 Optimized player physics. Assert function is replaced with a more efficient macro. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 6 Author Share Posted December 6 0.9.8 Fixed bug where zooming out of flowgraph all the way could cause a crash. Fixed bug where picking an object in editor could cause a crash, under certain conditions. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 8 Author Share Posted December 8 0.9.8 FreeImage plugin will now load single-channel 16-bit images as RED_UNORM format. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 9 Author Share Posted December 9 0.9.8 Added check for NAN at the end of the PBR fragment shader. Integrated @klepto2's excellent bloom effect into the default shaders. 1 2 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 10 Author Share Posted December 10 0.9.8 New C++ components are uploaded in the standalone build. I will update Steam tomorrow, then begin uploading the FPS template. 1 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 10 Author Share Posted December 10 0.9.8 Environment probe padding now displayed in centimeters. Added some required files for FPS template...it's almost ready. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 10 Author Share Posted December 10 0.9.8 FPS Game Template added for Pro version on Steam. Standalone users can get the template as a free DLC here: A Lua translation of all the required code components is coming. 3 3 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 11 Author Share Posted December 11 0.9.8 Default branch updated to the finished version 0.9.8, beta and stable branches are now in sync. A branch is added for the now-archived version 0.9.7. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 16 Author Share Posted December 16 0.9.8 Lua component code is updated to support the FPS game template. Removed Debug launch option in Lua projects. Added Fast Debug and Full Debug launch options. Added initial implementation of Tween class, Lua only at this time. See Bullet.lua and CreateTween(). 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 16 Author Share Posted December 16 0.9.8 Updated the sliding door Lua component with some small fixes. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 16 Author Share Posted December 16 0.9.8 Eliminated black squares when bloom filter is in use. 1 3 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted December 18 Author Share Posted December 18 0.9.8 (beta branch) VR game template is updated with a simple example scene. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Monday at 01:52 AM Author Share Posted Monday at 01:52 AM 0.9.8 Fixed this bug. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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