Josh Posted June 24 Author Share Posted June 24 0.9.6 Fixed some glTF files not displaying animation if no animation data in the root node (only editor is updated) Added "Reset Bind Pose" feature in model editor, which has the power to save and destroy models. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 24 Author Share Posted June 24 0.9.6 More improvement to the glTF loader. Although some glTFs are still problematic, glTF files re-exported from UU3D seem very reliable, and it looks like some Khronos people are working on a tool to fix some of the problematic files. Only the editor is updated at this point. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 24 Author Share Posted June 24 0.9.6 Load Animation feature in model editor will now allow selection of multiple files, so you can add them all at once. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 25 Author Share Posted June 25 0.9.6 Fixed selection outlines in editor when DPI scaling = 100% 3 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 25 Author Share Posted June 25 0.9.6 CurveValue and CurveAngle are back. Although these are redundant because the same can be done with Mix() I could not actually remember how, and these functions are very intuitive to me. Refraction option removed from the editor for the release of 0.9.6, will be revisited. 1 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 26 Author Share Posted June 26 0.9.6 Project manager sync feature should work better now. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 26 Author Share Posted June 26 0.9.6 Nature pack DLC updated. A lot of mipmaps weren't calculated correctly, making objects appears darker as you get further away from them. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 27 Author Share Posted June 27 0.9.6 Added a check for valid Utf-8 encoding. In some rare situations non-valid Utf-8 encoding could cause a crash when converted to a wide string. Only the editor is updated. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 27 Author Share Posted June 27 0.9.6 Per-vertex mesh layer alignment no longer affects vertex normals, since the back-face lighting feature seems to solve the problem. Some small adjustments to the project manager. Sync interface will load a lot faster. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 28 Author Share Posted June 28 0.9.6 Changed 2D viewport rendering to ensure compatibility with some older AMD cards. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 30 Author Share Posted June 30 0.9.6 Changed some order-of-initialization stuff so the problem we saw in today's video, when you are creating a new project for the first time, does not occur. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 2 Author Share Posted July 2 0.9.6 Added extra padding before and after a memory buffer. A magic number if written here. If a memory overwrite affects the block, these values will be modified and the error will be detected. (I did not detect any memory overwrites in the editor on my machine.) 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 2 Author Share Posted July 2 0.9.6 Fixed major memleak in editor that was caused by World::Update never getting called, so data was just piling up. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 2 Author Share Posted July 2 0.9.6 Removed the padding bytes for buffer memory allocations, since they did not reveal any problems but could possibly cause problems without thorough testing. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 3 Author Share Posted July 3 0.9.6 Fixed problem with grossly inefficient memory usage in mesh layer visibility data. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 3 Author Share Posted July 3 Fixed slope constraints being ignored by foliage paint tool. Fixed slope constraints not being loaded from map files. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 9 Author Share Posted July 9 0.9.6, on the beta / dev branch: Generate imposter will now create an image for the metalness / roughness, in addition to color and normal. Imposter shader now using same lighting code and matches PBR shader very closely. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 10 Author Share Posted July 10 0.9.6 Small shader adjustment. You will see the difference in the oak trees in the nature starter kit. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 10 Author Share Posted July 10 0.9.6 Fixed mesh and LOD delete not working correctly in model editor. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 11 Author Share Posted July 11 0.9.6 (beta) Fixed a bug where new mesh layers were generating the same random seed. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 17 Author Share Posted July 17 0.9.7 Fixed LoadPixmap / LoadTexture bug. Default directional shadow map size is now 1024x1024. Updated to latest Steamworks 1.60. Animation hooks are improved and will more reliably be triggered when they are supposed to. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 19 Author Share Posted July 19 0.9.7 Steam timer update slowed down from 30 hz to once per second, since freezing issue seems resolved. Various fixes from the bug reports forum are implemented. Added missing ChangeDir command in Lua. Lua string documentation updated. 3 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 21 Author Share Posted July 21 0.9.6 Materials can now be dragged from the asset browser onto a model in the model editor. Asset browser will emit WIDGETDROP events for windows and interfaces an item is dragged onto. 4 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 23 Author Share Posted July 23 0.9.7 Various fixes, see bug reports forum for details. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 23 Author Share Posted July 23 0.9.7 Added animation properties in model editor. 2 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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