Josh Posted Friday at 09:54 PM Author Share Posted Friday at 09:54 PM 0.9.9 Some navmesh behavior is improved. NavAgent::Navigate and NavMesh::PlotPath now both take two additional arguments: Navigate(const Vec3& point, const int maxsteps, const float maxdistance) Also added Hmd::SetScale(), which accepts a single float value that will scale the VR player. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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