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Release Notes


Josh
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0.9.9

Some navmesh behavior is improved. NavAgent::Navigate and NavMesh::PlotPath now both take two additional arguments:

Navigate(const Vec3& point, const int maxsteps, const float maxdistance)

Also added Hmd::SetScale(), which accepts a single float value that will scale the VR player.

My job is to make tools you love, with the features you want, and performance you can't live without.

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