SpiderPig Posted January 17, 2023 Share Posted January 17, 2023 I don't know if this is a bug or not actually. You can see here that the green sphere bounces around a little when it rides over the blue cube and it starts to do the same toward the end of the red. And should the picked position be offset from the cube like that? I'm guessing it should be and the offset is the radius value? Can we get an Ultra Engine Bug Report forum too? I could only create this topic in Leadwerks Bug Reports. #include "UltraEngine.h" using namespace UltraEngine; bool PickFilter(std::shared_ptr<Entity> entity, std::shared_ptr<Object> extra) { if (entity->GetCollider() == nullptr) { return false; } return true; } int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto world = CreateWorld(); auto framebuffer = CreateFramebuffer(window); auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 2, -3); camera->SetRotation(25, 0, 0); camera->AddPostEffect(LoadPostEffect("Shaders\\PostEffects\\FXAA.json")); auto light = CreateDirectionalLight(world); light->SetRotation(35, 45, 0); light->SetColor(5); auto floor = CreatePlane(world, 100, 100); floor->Move(0, -1, 0); auto b1 = CreateBox(world, 2.0f); b1->SetPosition(-3.0f, 0.0f, 0.0f); b1->SetColor(1, 0, 0); auto b2 = CreateBox(world, 2.0f); b2->SetColor(0.0f, 0.0f, 1.0f); b2->SetPosition(3.0f, 0.0f, 2.0f); b2->SetRotation(0.0f, 45.0f, 0.0f); auto pivot = CreatePivot(world); auto rod_scale = 5.0f; auto rod = CreateCylinder(world, 0.05f); rod->SetCollider(nullptr); rod->SetParent(pivot); rod->SetRotation(90.0f, 0.0f, 0.0f); rod->SetPosition(0.0f, 0.0f, rod_scale / 2.0f); rod->SetScale(1.0f, rod_scale, 1.0f); auto sphere = CreateSphere(world, 0.25f); sphere->SetCollider(nullptr); sphere->SetParent(pivot); sphere->SetColor(0, 1, 0); sphere->SetPosition(0.0f, 0.0f, rod_scale); auto spin_speed = 0.5f; while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { pivot->Turn(0.0f, spin_speed, 0.0f); auto target_pos = Vec3(0.0f, 0.0f, rod_scale); target_pos = TransformPoint(target_pos, Mat4(), pivot->GetMatrix(true).Inverse()); auto pick_info = world->Pick(pivot->GetPosition(true), target_pos, 0.5f, false, PickFilter, nullptr); if (pick_info.success) { sphere->SetPosition(pick_info.position, true); } else { sphere->SetPosition(target_pos, true); } world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
Josh Posted January 17, 2023 Share Posted January 17, 2023 Thank you for the very nice description. I just checked forum permissions, and you should be able to post in the normal Bug Reports forum. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted January 18, 2023 Author Share Posted January 18, 2023 14 hours ago, Josh said: I just checked forum permissions, and you should be able to post in the normal Bug Reports forum. I'm able to select it but no continue button is then shown. Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted January 18, 2023 Solution Share Posted January 18, 2023 Close that drop down and the Continue button will be there, I think. You can switch to the category forum view mode on the main forum index page if you wish. There are two things going on here. One is that the sphere is using a different radius than the pick, so it looks wrong, but the radius is correct. The other is that the pick does seem to have some trouble on the edges of polygons, but you have the "closest" parameter set to false, so it isn't always picking the closest polygon, just the first one it encounters. Try this: #include "UltraEngine.h" using namespace UltraEngine; bool PickFilter(std::shared_ptr<Entity> entity, std::shared_ptr<Object> extra) { if (entity->GetCollider() == nullptr) { return false; } return true; } int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto world = CreateWorld(); auto framebuffer = CreateFramebuffer(window); auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 2, -3); camera->SetRotation(25, 0, 0); camera->AddPostEffect(LoadPostEffect("Shaders\\PostEffects\\FXAA.json")); auto light = CreateDirectionalLight(world); light->SetRotation(35, 45, 0); light->SetColor(5); auto floor = CreatePlane(world, 100, 100); floor->Move(0, -1, 0); auto b1 = CreateBox(world, 2.0f); b1->SetPosition(-3.0f, 0.0f, 0.0f); b1->SetColor(1, 0, 0); auto b2 = CreateBox(world, 2.0f); b2->SetColor(0.0f, 0.0f, 1.0f); b2->SetPosition(3.0f, 0.0f, 2.0f); b2->SetRotation(0.0f, 45.0f, 0.0f); auto pivot = CreatePivot(world); auto rod_scale = 5.0f; auto rod = CreateCylinder(world, 0.05f); rod->SetCollider(nullptr); rod->SetParent(pivot); rod->SetRotation(90.0f, 0.0f, 0.0f); rod->SetPosition(0.0f, 0.0f, rod_scale / 2.0f); rod->SetScale(1.0f, rod_scale, 1.0f); auto sphere = CreateSphere(world, 0.25f); sphere->SetCollider(nullptr); sphere->SetParent(pivot); sphere->SetColor(0, 1, 0); sphere->SetPosition(0.0f, 0.0f, rod_scale); camera->SetWireframe(true); auto spin_speed = 0.5f; while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { pivot->Turn(0.0f, spin_speed, 0.0f); auto target_pos = Vec3(0.0f, 0.0f, rod_scale); target_pos = TransformPoint(target_pos, Mat4(), pivot->GetMatrix(true).Inverse()); auto pick_info = world->Pick(pivot->GetPosition(true), target_pos, 0.25f, true, PickFilter, nullptr); if (pick_info.success) { sphere->SetPosition(pick_info.position, true); } else { sphere->SetPosition(target_pos, true); } world->Update(); world->Render(framebuffer); } return 0; } 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 18, 2023 Share Posted January 18, 2023 I like your example so much I added it to the docs: https://www.ultraengine.com/documentation?page=World_Pick 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted January 18, 2023 Author Share Posted January 18, 2023 57 minutes ago, Josh said: Close that drop down and the Continue button will be there, I think. You can switch to the category forum view mode on the main forum index page if you wish. Ah yes, it is. Thanks. Example works too. Didn't think about the "closest" parameter. 13 minutes ago, Josh said: I like your example so much I added it to the docs: https://www.ultraengine.com/documentation?page=World_Pick I am honoured. ☺️ Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted January 18, 2023 Author Share Posted January 18, 2023 This was actually the start of a collidable camera. Awesome results. 4 Quote Link to comment Share on other sites More sharing options...
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