SpiderPig Posted February 5, 2023 Share Posted February 5, 2023 The bounds are returning 0 size for some objects I'm loading. I think its when there are two or more entities in the file. Here cube1 shows the correct bounds size but cube2 (has two cubes in it) returns 0. #include "Engine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]); auto world = CreateWorld(); auto framebuffer = CreateFramebuffer(window); auto camera = CreateCamera(world); camera->SetClearColor(0.0f, 0.0f, 1.0f); camera->SetFov(70); camera->SetRange(0.01f, 1000.0f); camera->SetPosition(0, 1, -3); auto light = CreateDirectionalLight(world); light->SetColor(5.0f); light->SetRotation(35, 45, 0); auto font = LoadFont("Fonts/arial.ttf"); auto ui = CreateInterface(world, font, framebuffer->size); ui->SetRenderLayers(2); ui->root->SetColor(0, 0, 0, 0); auto ui_cam = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); ui_cam->SetPosition(framebuffer->size.x / 2, framebuffer->size.y / 2, 0); ui_cam->SetRenderLayers(2); ui_cam->SetClearMode(CLEAR_DEPTH); auto label = CreateLabel("", 10, 10, 200, 30, ui->root); auto cube1 = LoadModel(world, "Cube.gltf"); auto cube2 = LoadModel(world, "Cube2.gltf"); auto b1 = cube1->GetBounds(); auto b2 = cube2->GetBounds(); while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { label->SetText("Size1 : " + String(b1.size.x) + ", " + String(b1.size.y) + ", " + String(b1.size.z) + "\n" "Size2 : " + String(b2.size.x) + ", " + String(b2.size.y) + ", " + String(b2.size.z)); world->Update(); world->Render(framebuffer, false); } return 0; } Cubes.zip Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted February 5, 2023 Solution Share Posted February 5, 2023 Without looking at it, I am guessing box2 has a node at the top of the hierarchy with no geometry, so it's just a point. You can get the recursive bounds and that will include all the children. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted February 5, 2023 Author Share Posted February 5, 2023 Ah yes. That did the trick. GetBounds(BOUNDS_RECURSIVE) 1 Quote Link to comment Share on other sites More sharing options...
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