Canardia Posted February 7, 2023 Share Posted February 7, 2023 I tested the Benchmarks and neither my AMD RX6800M or my friend's AMD RX6900 XT would start the Ultra benchmarks. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 8, 2023 Share Posted February 8, 2023 Besides the obvious driver update, it is also possible to enable Vulkan debugging by adding the validation layer in Ultra.json, but you don't need to do this unless you are just curious about it. I think I know what my next GPU will be. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted February 8, 2023 Share Posted February 8, 2023 But it worked on other AMD cards though before the engine went public. Not sure why that is... Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Canardia Posted February 9, 2023 Author Share Posted February 9, 2023 I'm pretty sure Josh will find a clue why the previous generation high end AMD Radeon cards like RX6900 XT won't work with Ultra, and I'm also sure he will make them work with Ultra performance. I can't wait for Godot 4 fall out of the competence. Then I can focus on a Newton vs Bullet challenge, like I did in Leadwerks. My current testbed consists of 10000 physics cubes which perform quite well (700 FPS). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 9, 2023 Share Posted February 9, 2023 I know you like Bullet, but there's also a Newton 4, which is quite a lot faster. I started implementing it but decided to stick with Newton 3 because I knew I could deliver reliable physics with it. There's also a hidden implementation of Box2D in the engine, but I don't think it is usable yet. If you're interested I can abstract away the physics engine so the end user (you) can insert your own physics library and still use the same engine commands. 1 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 7, 2023 Share Posted September 7, 2023 I assume this issue this persists, and that installing the VulkanSDK does not produce any validation errors? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 24, 2023 Share Posted September 24, 2023 This might be related. I just set up a machine today for testing and I can confirm that when Ultra Engine on release will crash when creating the framebuffer. In debug mode, the project works fine but we have artificing. The Vulkan SDK isn't really helpful. No popups or anything (Ignore the material loading messages, this is an issue I've discovered with my git server. 🤪) Loading plugin "Plugins/Basis.dll" Loading plugin "Plugins/FITextureLoader.dll" Loading plugin "Plugins/ISPCTexComp.dll" Loading plugin "Plugins/KTX2TextureLoader.dll" Warning: Failed to load controller bindings. Target Display: 2560, 1080 at scale 1 Loading shader family "Shaders/PBR.fam" Loading pixmap "UI/Splash/abstractblue.dds" Loading pixmap "UI/Splash/logos.dds" Loading font "Fonts/arial.ttf" Loading icon "UI/Icons/ultraengine.svg" Loading pixmap "UI/Loading Screens/loadingscreen_default.dds" Loading pixmap "UI/Loading Screens/loadingicon_default.dds" Running script "Scripts/System/ComponentSystem.lua" Loading shader family "Shaders/Sky.fam" Loading shader family "Shaders/unlit.fam" Loading shader family "Shaders/WidgetBlock.fam" Loading posteffect "Shaders/Refraction.fx" Loading shader module "Shaders/BlurX.frag.spv" Loading shader module "Shaders/BlurY.frag.spv" UNASSIGNED-CreateInstance-status-message(INFO / SPEC): msgNum: -2016116905 - Validation Information: [ UNASSIGNED-CreateInstance-status-message ] Object 0: handle = 0x19ea012f5b0, type = VK_OBJECT_TYPE_INSTANCE; | MessageID = 0x87d47f57 | Khronos Validation Layer Active: Settings File: Found at C:\Users\reepb\AppData\Local\LunarG\vkconfig\override\vk_layer_settings.txt specified by VkConfig application override. Current Enables: None. Current Disables: None. Objects: 1 [0] 0x19ea012f5b0, type: 1, name: NULL UNASSIGNED-cache-file-error(INFO / SPEC): msgNum: -256165483 - Validation Information: [ UNASSIGNED-cache-file-error ] | MessageID = 0xf0bb3995 | Cannot open shader validation cache at C:\Users\reepb\AppData\Local\Temp/shader_validation_cache.bin for reading (it may not exist yet) Objects: 0 Loading scene "Maps/box.ultra" Loading material "D:/Projects/UltraGame/Materials/Developer/measuregrid.mat" Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/measuregrid.mat". Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/measuregrid.mat". Loading material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat" Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Loading material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat" Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Loading material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat" Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Loading material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat" Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Loading material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat" Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Error: Failed to load material "D:/Projects/UltraGame/Materials/Developer/defaultmeshface.mat". Debug: Scene successfully loaded. Debug: Flushed controller. Debug: Game Paused Debug: Flushed controller. Hope this helps. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 25, 2023 Share Posted September 25, 2023 What GPU that be? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
IceBurger Posted September 25, 2023 Share Posted September 25, 2023 I have an rx6800xt if it's needed Quote i now hate love C++ Beeeeeeeeeeeeeep~~This is a test of the emergency signature system~~Beeeeeeeeeeeeeep RX 6800XT | i5-13600KF | 32GB DDR5 | 1440p is perfect Link to comment Share on other sites More sharing options...
Josh Posted September 25, 2023 Share Posted September 25, 2023 3 minutes ago, IceBurger said: I have an rx6800xt if it's needed I come to your house and borrow Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
IceBurger Posted September 25, 2023 Share Posted September 25, 2023 Just now, Josh said: I come to your house and borrow Ok lol, you probably have my address on file from purchases. Quote i now hate love C++ Beeeeeeeeeeeeeep~~This is a test of the emergency signature system~~Beeeeeeeeeeeeeep RX 6800XT | i5-13600KF | 32GB DDR5 | 1440p is perfect Link to comment Share on other sites More sharing options...
Josh Posted September 25, 2023 Share Posted September 25, 2023 I come in house tonight. I pick good time 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
IceBurger Posted September 25, 2023 Share Posted September 25, 2023 2 minutes ago, Josh said: I come in house tonight. I pick good time My fridge has wifi 1 Quote i now hate love C++ Beeeeeeeeeeeeeep~~This is a test of the emergency signature system~~Beeeeeeeeeeeeeep RX 6800XT | i5-13600KF | 32GB DDR5 | 1440p is perfect Link to comment Share on other sites More sharing options...
reepblue Posted September 25, 2023 Share Posted September 25, 2023 50 minutes ago, Josh said: What GPU that be? This was my RX480. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 2, 2023 Share Posted October 2, 2023 I found a 6600 at Best Buy, and those are probably pretty close to the 6800 so I can get that and test it later this week. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 3, 2023 Share Posted October 3, 2023 4 hours ago, Josh said: I found a 6600 at Best Buy, and those are probably pretty close to the 6800 so I can get that and test it later this week. What's important is you now in your hand have a AMD GPU! Hold on to it. Although players choose Nvidia 9 times out of 10 for Windows Gaming PCs, the tide might turn AMD for more affordable card for gaming. Plus, AMD GPUs are by far a popular choice for Linux users. Plus, the Steam Deck uses and AMD APU. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2023 Share Posted October 4, 2023 My R9 280 is no longer receiving driver updates and the last driver only supports Vulkan 1.2... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 4, 2023 Share Posted October 4, 2023 Still picking up the 6600? I thought that was the plan? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2023 Share Posted October 4, 2023 Yes, I just haven't gotten it yet. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 5, 2023 Share Posted October 5, 2023 I have a 6600 now. Editor runs fine in debug mode but crashes in release mode with no messages... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 5, 2023 Share Posted October 5, 2023 This is very bad. If I add a Print statement in the rendering thread the program works fine. If I replace the Print statement with Sleep(1000) then it crashes with no explanation. The debug build runs fine with no validation errors. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 5, 2023 Share Posted October 5, 2023 I have some clues and I am investigating... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 5, 2023 Share Posted October 5, 2023 Reported to AMD here: https://community.amd.com/t5/newcomers-start-here/radeon-6000-series-failing-to-run-vulkan-application-developer/td-p/636173 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 6, 2023 Share Posted October 6, 2023 I'm sure this is the exact reason affecting other AMD cards like my RX 480. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Thirsty Panther Posted October 6, 2023 Share Posted October 6, 2023 Interested to see how this works out. I'm looking at building new PC in the near future and AMD cards seem to provide the best bang for buck but I'm happy to pay a little extra for a GPU that plays nicely with Ultra Engine. Quote Link to comment Share on other sites More sharing options...
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