SpiderPig Posted February 15, 2023 Share Posted February 15, 2023 I'm getting a popup error when writing the pixels of a non-square pixmap. This program crashes when x = 8 and y = 0. I assume its just testing the x value against the y size. #include "UltraEngine.h" #include "ComponentSystem.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1440, 900, displays[0]); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); auto camera = CreateCamera(world); camera->Move(0, 2, -3); camera->SetClearColor(1, 0, 0); auto light = CreateDirectionalLight(world); light->SetRotation(35, 35, 35); auto floor = CreateBox(world, 100.0f, 0.5f, 100.0f); auto default_font = LoadFont("Fonts\\arial.ttf"); auto ui = CreateInterface(world, default_font, framebuffer->size); ui->SetRenderLayers(2); ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f); auto ui_camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); ui_camera->SetPosition((float)framebuffer->size.x * 0.5f, (float)framebuffer->size.y * 0.5f, 0); ui_camera->SetRenderLayers(2); ui_camera->SetClearMode(CLEAR_DEPTH); auto pixmap = CreatePixmap(16, 8); for (int y = 0; y < 8; y++) { for (int x = 0; x < 16; x++) { pixmap->WritePixel(x, y, 0); } } while (window->KeyHit(KEY_ESCAPE) == false && window->Closed() == false) { while (PeekEvent()) { ui->ProcessEvent(WaitEvent()); } world->Update(); world->Render(framebuffer); } return 0; } 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted February 15, 2023 Solution Share Posted February 15, 2023 Bro, what did you do??! Wait, this is a very simple error on my part. The error checking has an error. 🤪 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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