Dreikblack Posted November 4, 2024 Author Share Posted November 4, 2024 Since tech demo public release some effects were added such as: - fire muzzle effects, particles for shots - particles for explosions - blood particles on hits and gibbing - blood decals on units when they getting damage and on the floor, when they gibbed - few gibs beside a head, with a physics Beginning of demo level can be seen here. Want to release the demo in few weeks. 5 Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted November 15, 2024 Author Share Posted November 15, 2024 Released demo: https://dreikblack.itch.io/slipgate-tactics Changed a name to Slipgate Tactics, because Quake publisher does not like when its brands used in fan projects until its mods 3 Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted January 11 Author Share Posted January 11 Released 8 patches with a lot of fixes since a demo launch: https://dreikblack.itch.io/slipgate-tactics Biggest features added in those patches: - Tutorial level - to teach a basic mechanics one by one - Quake 1 Music support and Music by @Eric Matyas (www.soundimage.org) with an attribution in Credits menu Which music to play can be chose via Sound settings - Improved AI Bots can now destroy obstacles and chase Marines now more efficiently. Also they come to fighting allies if can't see targets by themselves (on Hard difficulty) - Stun mechanic - can caused by bump damage Push enemies into obstacles to do bump damage 1 bump damage to stun dogs, 2 to stun human Stunned units can't do anything in their next turn, except for Marines who can use Will Points to gain Action Points 2 1 Quote Link to comment Share on other sites More sharing options...
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