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LE3 : Normal map from 3D Coat


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Seems to be wrong in LE3 a normal map generated in 3D Coat.

 

Can LE3 generate normal map from diffuse or height map ?

 

I can export some height map than make it normal map instead, but what tool make it compatible to work well with LE 3 ? (xnormal map should work perhaps better ?)

 

normalmap3_Dcoat.jpg

Stop toying and make games

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