YouGroove Posted March 9, 2013 Share Posted March 9, 2013 Seems to be wrong in LE3 a normal map generated in 3D Coat. Can LE3 generate normal map from diffuse or height map ? I can export some height map than make it normal map instead, but what tool make it compatible to work well with LE 3 ? (xnormal map should work perhaps better ?) Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted March 9, 2013 Share Posted March 9, 2013 You need to resave your normalmap in le3's texture editor as normalmap to have z moved to the alpha channel. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 9, 2013 Author Share Posted March 9, 2013 Thanks a lot Shadmar It renders just fine, no seams or problems. Stop toying and make games Link to comment Share on other sites More sharing options...
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