Alienhead Posted March 12, 2023 Share Posted March 12, 2023 Is it possible in 4.6 to do any form of screen capturing or pixel reading? I'm trying to capture a overhead shot from a randomly made map to use for in-game mapping.. I haven't found many commands in the docs to support this and the info from the website here seems to link to 404's.. Is this even possible ? Thanks. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted March 12, 2023 Solution Share Posted March 12, 2023 This should do it: https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_Camera_SetRenderTarget 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted March 12, 2023 Author Share Posted March 12, 2023 Thanks! I swear in the year I've combed over those docs I never saw that lol.. Thanks man. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted March 13, 2023 Share Posted March 13, 2023 I think render-to-texture is a lot more well explained and refined in Ultra. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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