Yue Posted June 27, 2018 Share Posted June 27, 2018 1 Quote Link to comment Share on other sites More sharing options...
ChrisV Posted July 13, 2018 Share Posted July 13, 2018 Here's my latest work of art. ? A demonhead. It's the start of a demonic creature. All done in 3DCoat so far. 2 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
ChrisV Posted October 23, 2018 Share Posted October 23, 2018 Newest WIP 3d model, made in Blender, and textured in 3DCoat ?. Next is to add a water tap. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
gamecreator Posted November 8, 2018 Share Posted November 8, 2018 There's something so nice about gameplay starting to show itself after some time coding and whatnot. And god bless the people providing free music and sound effects (and though these are all purchased models, those who release free models and textures too). Edit: randomly generated dungeons, by the way, reusing part of the code from here. 7 Quote Link to comment Share on other sites More sharing options...
ChrisV Posted November 12, 2018 Share Posted November 12, 2018 Low poly rowboat made in Blender, and textured in 3DCoat. Model is only 1.7K tris polygons. ? 4 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
101craft Posted November 13, 2018 Share Posted November 13, 2018 Sigma: promotional art. 3 Quote Link to comment Share on other sites More sharing options...
ChrisV Posted June 1, 2019 Share Posted June 1, 2019 SWAT character model I created a few weeks ago for another team. Model is rigged completely, and is also setup for facial animation using morphs. Model is made in a 'modular' fashion, which means that some parts (clothing, items) can be removed to create variations. Used a bunch of different programs: Zbrush, Marvelous Designer, 3D Coat, Substance designer/painter and blender. Really enjoyed creating this character. 5 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Yue Posted June 3, 2019 Share Posted June 3, 2019 Pawn 0.0 _ Alpha 02_06_2019 19_59_06.mp4 1 Quote Link to comment Share on other sites More sharing options...
BES Posted November 6, 2019 Share Posted November 6, 2019 Nothing spectacular, set up a series of 2d sprites and the code for it so I can just paint the maps, all the collisions are set already, then threw a placeholder player character in and did all the animations and controls, controls are arrow keys, or wasd or game controller. im just getting all the functionality going, once done ill replace everything with my real project assets, the goal will be a kids game 2d sidescroller .. Your a lost cat that will wander through a city environment while encountering new things, people and other animals as you try to find your way back home, but you end up even more lost and outside of the city and into the real world ...nature. There will be dialogs, with choices to make when encountering different situations ...and sometimes there will be branching paths to choose from and the player will be prompted to choose based on certain aspects of what the cats senses are reading from each path, once you choose it takes you to a new part of the map ...etc. depending on choices made, you will either end up back to the city and at home or stranded in the forest, but a happy ending for either end result. My kid requested this ages ago(a kitty game) ..figured I would start working on it now. To Do list: Player customization system health bars proper menu system(I have one, but it's buggy) cool loading screen animation(I have one but it's just a black fading effect) inventory system, the cat will have some sort of harness that can store things enemies(have a basic ai set up already) day/night cycle water more layered assets, example mountains in the very back, trees just before that, grass just before that ..to add some depth dialog system Probably have some more but can't think of them atm.. Platformer Test 2019-11-06 11-01-56.mp4 3 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
gamecreator Posted November 6, 2019 Share Posted November 6, 2019 Great project. I'm a sucker for platformers though so I may be biased. 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted November 6, 2019 Share Posted November 6, 2019 Animation dead on Fragmotion. 1 Quote Link to comment Share on other sites More sharing options...
ChrisV Posted February 3, 2020 Share Posted February 3, 2020 Having some character animation fun. Here's a work in progress idle animation for a female character I've been working on. Her eyes blink, added very subtle finger motion and 'looking around' movement. Next up is to add more variation (for example: more head/shoulder turns, maybe checking her shoes for dirt/mud/poop, stretching her back, cracking her knuckles, ...). And I'm also going to add hair physics. AlissaIdleLookingAround_Test01.mp4 4 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Marcousik Posted February 5, 2020 Share Posted February 5, 2020 I have the idea to make an open world offroad map with a lot of vehicles to choose and activities like transport challenges to let the player progress and obtain more cars or upgrades, something like that... Well this is a big thing and I started with building little demos map as part of this big project, trying to add more and more features. Here is one of them with a monster truck little trip: Edit 13.03.2020 Progress: https://www.leadwerks.com/community/blogs/entry/2534-random-generated-forest-about-performances/ 4 Quote Link to comment Share on other sites More sharing options...
Slastraf Posted March 26, 2020 Share Posted March 26, 2020 A gate fully modeled, textured by me. Took about 2 hours 4 Quote Link to comment Share on other sites More sharing options...
Slastraf Posted March 29, 2020 Share Posted March 29, 2020 Random quote that I read in a book : >> easy comes, easy goes << . Made in Blender 2.8 Eevee Quote Link to comment Share on other sites More sharing options...
Marcousik Posted November 1, 2020 Share Posted November 1, 2020 Still seeking the best experience possible with car driving to make an offroad game ^^ This should be what the player gets for a full upgraded speed car: Made with enabled joints and using springs. 1 Quote Link to comment Share on other sites More sharing options...
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