YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 I'm trying a small LE3 game that will use simple AI, non realistic graphics because i'm already full buzzy as 3D artist. So i choose a style that allows me to create quickly characters in some minutes with Magica Voxels too, and rig them as fast.So i can concentrate on gameplay and features instead workflow test : Magica Voxels -> Blender rig -> LE3 8 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted May 15, 2015 Share Posted May 15, 2015 Nice. How do you animate your characters, YouGroove? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 In Blender import the Obj model and the texture lookup. 1) Quick armature in Mirror mode 2) Auto Weight 3) Correct vertex weights if needed Then make the animations. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted May 15, 2015 Share Posted May 15, 2015 Appreciate it! I was actually concerned with doing the animations themselves, after you rig it. Do you just drag things around to create the animations yourself or do you have animations you've downloaded/paid for that you can apply and modify? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 For such simple characters and simple armature structure, its is nothing realistic, very simple armature, the best way is to make animations yourself , because it will be simple animations like in the game Cube World. Animating is just rotating one or two bones, save keyframe, rotate some bones save keyframe and that's it If you have animated already in Blender or other software, animating such simple armature take only some minutes to make a move is more fun then a pain. (Because you won't mimick reality with prefect walk and attack moves). Some example of free offset armature : I deleted a bone to have the possibility to move upper freely while keeping lower not moving, for moves like idle for example. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 to delete Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 Trying to find suited post effects style for the game. 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Dan22 Posted May 15, 2015 Share Posted May 15, 2015 fxaa contrast toon is the only one that doesnt hurt my eyes 1 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted May 15, 2015 Share Posted May 15, 2015 Personally, I really like the bloom, fxaa, contrast combination! I don't like when there is thresholding for blocky surfaces because that cuts up the color flow, and the outlines are too dominant in the toon screenshot. I love the voxel-based art though. Keep up the good work! (Also, how do you do the cool emoticon? lol) Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 fxaa contrast toon is the only one that doesnt hurt my eyes Contrast should be an option you can turn on and off to suite your eyes I don't know if it is possible to have some luminosity option in LE3 to adjust by code for some option menu ? Also, how do you do the cool emoticon? lol You mean that one ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
nick.ace Posted May 15, 2015 Share Posted May 15, 2015 Yes! The sunglasses one! What keyboard code do you use? You can change shader values in real time with the commands here, so you could adjust the contrast or bloom effects (I think the .lua that accompany some of them also allow for this). Shadmar does a great job at writing the shader values at the top of each shader (so does everyone else, but I believe Shadmar wrote the bloom shader ) so that they are easy to edit, but if you pass a value in as a uniform, then you don't need to recompile (not sure how much you know about shaders): http://www.leadwerks.com/werkspace/page/api-reference/_/shader/ 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 15, 2015 Author Share Posted May 15, 2015 Yes! The sunglasses one! What keyboard code do you use? Do you use a PC or a phone when your browse LE3 forums ? To have the icons list you just need to click on the smiley on top and it will display the smileys list. We could ask some new LE3 tutorial about smileys if you need it Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted May 15, 2015 Share Posted May 15, 2015 Or you can also type B ) without the space after the B. 1 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted May 16, 2015 Share Posted May 16, 2015 Lol don't know how I missed that, it's been a long week... Quote Link to comment Share on other sites More sharing options...
reepblue Posted May 16, 2015 Share Posted May 16, 2015 To Do: - Particles - Fixing of Visual bugs - A slight adjustment on visuals. Ceiling looks too flat, and I need more light sources. - Sounds and ambiance - Improvements to some gameplay scripts. - Get ready for Demo Release, should have it out no later then the 29th. 10 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
YouGroove Posted May 16, 2015 Author Share Posted May 16, 2015 To delete Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted May 16, 2015 Share Posted May 16, 2015 An earth like planet far away : 11 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
reepblue Posted May 21, 2015 Share Posted May 21, 2015 Definitely Next Week! I wish I can release sooner, but I'm waiting on sounds and there are still a little bit more tweaks I wish to do. 8 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
gamecreator Posted May 21, 2015 Share Posted May 21, 2015 I know a lot of the credit goes to Josh and Leadwerks but the lighting and shadows look sweet. Looking forward to trying this out. 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted May 22, 2015 Share Posted May 22, 2015 Yeah, and the best part is that the shadows are all static so they are not expensive! Also, a big shout out goes to Shadmar for the bloom and fog shaders. It really gives the maps the atmosphere I want. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
gamecreator Posted May 22, 2015 Share Posted May 22, 2015 That too. Can't forget those amazing shaders from him. Quote Link to comment Share on other sites More sharing options...
BES Posted May 22, 2015 Share Posted May 22, 2015 Working on a side project ... making an assortment of small objects to sell on TurboSquid..it will be probably around 30 items... a scifi pack ..for starters. This is one of them...figured I would show it, not textured yet: 1 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
YouGroove Posted May 30, 2015 Author Share Posted May 30, 2015 Adding some action 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
reepblue Posted June 19, 2015 Share Posted June 19, 2015 So far, C++ application that has a settings system, and a MenuUI that can easily work on any LE game. Menu, loading screen and other things can be edited outside of Visual Studio. It also has a background map system too. 3 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted July 13, 2015 Share Posted July 13, 2015 Yes, it's functional. 2 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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