ChrisV Posted August 20, 2015 Share Posted August 20, 2015 Been working on a 3D character model for a Frech guy (for his game) in 3DCoat. I said it before, but i'll say it again...3DCoat is super awesome! Has the easiest PBR material creation feature i've ever used. Substance Designer is also pretty awesome, but for me, it takes longer to actually create a material from scratch in Substance Designer than in 3DCoat. Really happy with how he turned out. Would be cool if LE would ever have PBR shaders/render capabilties, but i guess we'll just have to wait some time for that to happen. One of the coolest things about PBR/IBL is that your model will ALWAYS look good in any lighting condition. Already done the rigging also (in blender), just a few tiny modifications to make. But, here is a render of the model in 3DCoat. 9 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2015 Share Posted August 20, 2015 I like the design, it's high-tech without being too over the top. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ChrisV Posted August 20, 2015 Share Posted August 20, 2015 I like the design, it's high-tech without being too over the top. Thanks, Josh! That was the kind of look/design we whent for (well, i modeled after some references he gave me ), and the result is really great, if i say so myself. i will probably do the weapon(s) too, and later a female version. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Roland Posted August 24, 2015 Share Posted August 24, 2015 After having beeing away (far to long) doing other things I'm back and catching up. I have a game idea which I have started my preparations for. The game idea is actually not revolutionary in any way. Have been done before many times by many. Its the Explore An Environment, Being stopped by some difficulties that has to be solved before getting further on. The name of this is "Zero - In search of the void" or shortly just "Zero" Zero is heavily inspired from the old game "MYST" released back in 1991 without being a clone. The game is the exploring type of game where you have to solve different problems to get further on. No guns, No blood, No fighting. If you are finding that boring this is nothing for you. I'm just so tired of all shooting/fighting game. Actually I have no direct story besides the "explore -> solve -> next" so nothing new here, just same old stuff done so many times before but hopefully in a compelling way. It is a First-Person game, nothing special about that. Will use the FPSPlayer script as base and make modification where needed. Point and click to handle objects. A simple inventory will help you collecting useful things. So actually no fancy stuff, just a simple traditional game. I have an idea on how the game will be, but no written plot or something like that. That's not what I would recommend to others, but I will take things as the come, which may lead to throwing away stuff that did not go as expected or adding other things. I don't worry to much about that as I'm alone on this. Right now I havent any fancy screenshots to share except a logo. 5 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
cassius Posted August 24, 2015 Share Posted August 24, 2015 My game is similar to Rolands. Its called Wanderlath . Set in medieval times. The king of Wanderlath has been kidnapped by evil men and his daughter Jane, sets out to rescue him. There are puzzles and sword fights , no guns other than a cannon that blows down a castle door.been going at it since le2 on which I still have an unfinished version. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted August 27, 2015 Author Share Posted August 27, 2015 @Roland : That's good games also , no need for violence to have amazing games (Journey or Flower on PS3 as examples). You can still make traps and dangers you need to avoid , put some creatures to avoid or use something to make them move out of your way. And why not adding some few NPC with some conversation this will help to add more life to your game. http://store.steampowered.com/app/294440 Can't wait to see first screenshots 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted August 30, 2015 Share Posted August 30, 2015 Realtime reflections using dual parabolic env shader (2 extra cameras with the new render to texture) But there is a caveat..., since I can't hide the reflection object before the render to texture, I have to place the cameras inside the sphere. So.. it will only work for spheres. Arbitrary geometry would self reflect. 5 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted August 31, 2015 Share Posted August 31, 2015 If each render covers half the sphere, and we can only see pixels that face the camera, why not orient the split to face the camera, so your can eliminate one of the passes? You could also do a very rough "fix" by setting the camera near range to a high value like 2 meters. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SlipperyBrick Posted August 31, 2015 Share Posted August 31, 2015 Realtime reflections using dual parabolic env shader (2 extra cameras with the new render to texture) But there is a caveat..., since I can't hide the reflection object before the render to texture, I have to place the cameras inside the sphere. So.. it will only work for spheres. Arbitrary geometry would self reflect. Awwhhh shiiit. This is what I'm talking bout man! So damn sexy! 1 Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 3, 2015 Share Posted September 3, 2015 lensflare bounce off everything bright: 12 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Sakru Posted September 4, 2015 Share Posted September 4, 2015 And here is my pics. Just started a new project which is 2 weeks old. Will make more shots from the engine when I'am done with animations. 11 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted September 4, 2015 Author Share Posted September 4, 2015 They look good. Are they done all in Blender , modeling/sculpting ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
BES Posted September 5, 2015 Share Posted September 5, 2015 Terrain Map Made with L3DT: http://www.pasteall.org/pic/show.php?id=92717 http://www.pasteall.org/pic/show.php?id=92718 4 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Sakru Posted September 5, 2015 Share Posted September 5, 2015 They look good. Are they done all in Blender , modeling/sculpting ? Yes. BUT. It all depends on what are your goal is. For example, all hard surface scult, retopo, texturing and baking are done in 3D coat. Strokes in blender, feels better because you are working with polygons and not voxels. This why we have surface room in 3D coat, it is more blender like poly sculpt. Quote Link to comment Share on other sites More sharing options...
Sakru Posted September 5, 2015 Share Posted September 5, 2015 By the way, did anyone use Bryce 7 with Leadwerks? Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 5, 2015 Share Posted September 5, 2015 Yes, I think I did a blog aswell. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Sakru Posted September 5, 2015 Share Posted September 5, 2015 Yes, I think I did a blog aswell. Thank you! Where can i find it? Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 5, 2015 Share Posted September 5, 2015 Old post : http://www.leadwerks.com/werkspace/blog/101/entry-980-le3-pre-terrain-possibility-using-bryce7-and-splatting/ 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Sakru Posted September 5, 2015 Share Posted September 5, 2015 Old post : http://www.leadwerks.com/werkspace/blog/101/entry-980-le3-pre-terrain-possibility-using-bryce7-and-splatting/ Thank you! I tried it before, but I could scale texture... idk why.. is it any problems with "steps" or map is perfectly smooth? Quote Link to comment Share on other sites More sharing options...
Sakru Posted September 6, 2015 Share Posted September 6, 2015 More pics, of human infantry unit in early state. 3 Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 6, 2015 Share Posted September 6, 2015 Anamorphic lens shader: 15 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted September 26, 2015 Author Share Posted September 26, 2015 3 hours trying things with Blender, only fun 3 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
ChrisV Posted September 28, 2015 Share Posted September 28, 2015 Screenshot of an overcast sky, part of a new LE skybox pack i'm creating. I'm very pleased with the result i got. My previous pack had only sunrises/sunsets, but this new one will have a variety of skies for daytime, night, overcast, sunrises, and more. More screens will follow. 10 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Roland Posted September 28, 2015 Share Posted September 28, 2015 Looks awesome Chris 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
khotan Posted September 30, 2015 Share Posted September 30, 2015 Nice work, Chris. 1 Quote Link to comment Share on other sites More sharing options...
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