YouGroove Posted October 15, 2015 Author Share Posted October 15, 2015 What software are you using for these? Blender? Zbrush, caus it runs really fast on my small laptop. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 16, 2015 Author Share Posted October 16, 2015 Wolf are finished, just need sound and effect ( + some retexturing later) The second character gameplay is stuck about fireball collisions bug ? if someone can have time to test it ? http://www.leadwerks.com/werkspace/topic/13415-collision-and-prefab-not-working/#entry94320 EDIT : to workaround the collision bug i just used a mode instead of a brush. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 16, 2015 Author Share Posted October 16, 2015 Hitbox time. Kept simple for arcade game. 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 16, 2015 Author Share Posted October 16, 2015 Main gameplay is ok, it needs a fps player model. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Player FPS color test. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Ready for action (thanks tp Blender rigging with symmetry and auto weight) 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 18, 2015 Author Share Posted October 18, 2015 Restarting the game creating a new project to get correct results. I will have less time for the game and so much ideas unfortunatelly, i'll have to only keep essential gameplay and ffects , than perhaps extend the game after the contest. 3 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
f13rce Posted October 19, 2015 Share Posted October 19, 2015 Will be participating in the Halloween Game Tournament Had an idea where I could reuse some assets I made before... so why not? Here's some AI progress (no gameplay yet): Blue team vs Red team, people who die come back as zombie to kill anyone who is still alive. Every unit has different stats. Also started making a design document for this game (you can comment for feedback). I'm almost completely good to go. 3 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
YouGroove Posted October 19, 2015 Author Share Posted October 19, 2015 @Evayer It looks and move great. Some quick made additionnal monster Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 20, 2015 Author Share Posted October 20, 2015 Zbrush Dynamesh fun New mob wip for Halloween game. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Angelwolf Posted October 21, 2015 Share Posted October 21, 2015 Yikes, you're really fast with your modelling! Good job Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
xtom Posted October 21, 2015 Share Posted October 21, 2015 Wasn't sure I'd be able to put anything together in time for the Halloween comp but I've managed to get a playable game going. Nothing too complicated, just a simple collect the pumpkins game with wait-for-it zombies! I wanted to try and avoid guns/weapons for this and make it more of a light-hearted fun game, kinda like pacman-ish. Although with the zombies and the general look it will probably end up somewhere in-between. I added the leaderboards code in too and it seems to be working which is pretty cool. I think this will be called Halloween Pumpkin Run. 3 Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Angelwolf Posted October 21, 2015 Share Posted October 21, 2015 Wasn't sure I'd be able to put anything together in time for the Halloween comp but I've managed to get a playable game going. Nothing too complicated, just a simple collect the pumpkins game with wait-for-it zombies! I wanted to try and avoid guns/weapons for this and make it more of a light-hearted fun game, kinda like pacman-ish. Although with the zombies and the general look it will probably end up somewhere in-between. I added the leaderboards code in too and it seems to be working which is pretty cool. I think this will be called Halloween Pumpkin Run. Your game seems very similar to mine! Mine is also a pumpkin collecting game It will be interesting to see how they compare when they're done. 1 Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
f13rce Posted October 22, 2015 Share Posted October 22, 2015 Got some camera movement and unit selection working. Commanding them is the next part Bonus: Arrows added 1 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
f13rce Posted October 27, 2015 Share Posted October 27, 2015 Changed the atmosphere, commanding of units, UI, added a free camera and more.. I'm pretty proud of this so far Full album here 4 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Sakru Posted October 28, 2015 Share Posted October 28, 2015 Changed the atmosphere, commanding of units, UI, added a free camera and more.. I'm pretty proud of this so far Full album here Nice!! I want to try it out=). Do you have it on Launcher? Quote Link to comment Share on other sites More sharing options...
f13rce Posted October 28, 2015 Share Posted October 28, 2015 Nice!! I want to try it out=). Do you have it on Launcher? It's made with C++ so I cannot put it on the launcher (due to safety reasons) :/ But I will release it on November 4th where you can download it from here 1 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
cassius Posted October 28, 2015 Share Posted October 28, 2015 Safety reasons??? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Sakru Posted October 28, 2015 Share Posted October 28, 2015 It's made with C++ so I cannot put it on the launcher (due to safety reasons) :/ But I will release it on November 4th where you can download it from here Thank you! And here is some model I work on for my friends game. 2 Quote Link to comment Share on other sites More sharing options...
f13rce Posted October 28, 2015 Share Posted October 28, 2015 Safety reasons??? Not as in health, but more to prevent virusses/keyloggers/etc @Sakru looks good! Are you going to keep it high poly or convert it to a detailed bump map? Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Sakru Posted October 28, 2015 Share Posted October 28, 2015 Not as in health, but more to prevent virusses/keyloggers/etc @Sakru looks good! Are you going to keep it high poly or convert it to a detailed bump map? No, i will do Retopo in 3D-Coat so it will be low poly with detailed bump map. Quote Link to comment Share on other sites More sharing options...
f13rce Posted November 1, 2015 Share Posted November 1, 2015 Started integrating online multiplayer.. Needs some polishing but it's getting there Lobby: (the number is the current time in milliseconds to differentiate eachother) Perspective blue team: Perspective red team: 4 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
reepblue Posted November 1, 2015 Share Posted November 1, 2015 Coming out really nice! I hope someday we can make multiplayer games for the launcher, that would be pretty sweet. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
shadmar Posted November 1, 2015 Share Posted November 1, 2015 Looks great Evayr Coming out really nice! I hope someday we can make multiplayer games for the launcher, that would be pretty sweet. Steamworks support simple P2P networking between steam users as well as lobby/matchmaking etc. look in header: ISteamNetworking.h https://partner.steamgames.com/documentation/api Maybe Josh will support this on the gameplayer in the future some day? 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
ChrisV Posted November 2, 2015 Share Posted November 2, 2015 Continued on a few more skies for my free skybox pack on the Workshop. SKYWERKS - Volume 2 by Chris V Here are a couple examples of the new skies i'll be adding soon: 9 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
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