josk Posted May 21, 2013 Share Posted May 21, 2013 Been learning LE3 and Lua by making a game with goblins. Early stages More prgress 3 Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 22, 2013 Share Posted May 22, 2013 @Josk: very sweet. It is like a 3d lemmings game. Very nice concept. You should make your own topic for your showcase where it can get all the attention it deserves. Quote Link to comment Share on other sites More sharing options...
Rick Posted May 22, 2013 Share Posted May 22, 2013 I'm working on Angry Andy. A simple demo and follow up to Furious Frank Quote Link to comment Share on other sites More sharing options...
ESP Posted May 22, 2013 Share Posted May 22, 2013 Josk, I see nothing above??? Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
josk Posted May 22, 2013 Share Posted May 22, 2013 Dont know why nothing is showing its just a video link to you tube, one of the videos is in the Video section of this website as well. @ Aggror. A 3D lemmings type game, not thought of it that way but your right. I will start a topic for it when I next update it, thanks. @ Rick. Angry Andy when do we get to try that out? Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
xtreampb Posted June 10, 2013 Share Posted June 10, 2013 I'm working on a multiplayer game that allows users to build 'castles' and then destroy your opponents castle. a WIP can be found in the assets store under games then the castle defense game. that was done in LE2. having some issues with models in LE3 but that is the idea of the destructive element of the game. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
VonBrauser Posted June 10, 2013 Share Posted June 10, 2013 @xtreampb I downloaded that today, it looked very promising! I could imagine little archers on top ducking as the boulders whizzed a bit too high and then flying up in the air when i zing one at the top and connect with an explosion of rubble and rock Quote Link to comment Share on other sites More sharing options...
xtreampb Posted June 10, 2013 Share Posted June 10, 2013 i'm glad you liked it. Planning on using steam to distribute. would help me out with the networking section if i could use steamworks . Trying to get enough money to pay my graphic modeler. right not my current price is $500 for my models. Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
YouGroove Posted June 15, 2013 Author Share Posted June 15, 2013 System Shock remake (Normal,specular with Lightmapping) : 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted June 15, 2013 Author Share Posted June 15, 2013 stairs (select object , click and maintain CTRL, drag mouse to Copy object) : Like HL2, you must have sub levels loading, curious how big i will be able to make a BSP level in LE3 ? 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
3Dski7059 Posted June 16, 2013 Share Posted June 16, 2013 there is an option to choose a shapefile? All my question are that lolPhy file is LE 2 , i don't use LE 2 or LE 2 tools.How to do so ? Simple : there is no option for now.Even new comers importing some race track for example will be stuck.You are tsuck to use BSP or LE 2 engine with some LE 2 tools mixed with LE 3 , what a shame.Anyway i have the simple shooter project with BSP, so i'll go back to that waiting for some responses on collision on models and what will be done. You need to go to the Scene tab, select the object from the scene tree, then select the Physics tab... the 2nd item in the properties settings list is where you identify the shape file. Physics settings are probably very similar for the objects you're used in LE 2, but I'm not an LE 2 user : ) Hope that gets you going. Also, there is a LE 3, Inrtoduction to Lua tutorial at the site that touches on the topic of collision detection near the end of the video. Quote Link to comment Share on other sites More sharing options...
3Dski7059 Posted June 16, 2013 Share Posted June 16, 2013 YouGroove, need to get a bit more proficient with modelling, texturing and use of shaders.... really like your shot of "System Shock" remake. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted June 16, 2013 Author Share Posted June 16, 2013 Yep i know my art can be bad also Some Mario style level attempt made of BSP only : 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted June 26, 2013 Share Posted June 26, 2013 YouGroove, I like that normal mapped shot. That looks surprisingly good for how simple it is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted June 27, 2013 Author Share Posted June 27, 2013 Thanks Josh. I think the good looking effect can come from simple but good looking textures, as it's some try to capture Mario Galaxy style texturing. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Ywa Posted July 2, 2013 Share Posted July 2, 2013 This is a project I started working on somewhere in 2011. Haven't done much with it the past year, but since a week I started working on it again, and making quite some progress. Currently features: - 'Awesome Van' with lights - 3 power-ups: Ability to shoot ducks, drop landmines (seen in background at second screenshot) and do a kamikaze - Simple and boring map - Full online multiplayer support (stresstests have yet to be done) supported by ENet - Synced props - Health & basic damaging (especially from landmines) - Speedmeter (blue bar) and chat - Server browser - Working console It's mainly a hobby thing, although I do plan on making a proper release sometime soon. And with 'proper release' I mean something that works and is fun to play. To-do for now: - Destruction Derby gamemode - Fix handling & tire radius - Add more power-ups/weapons 3 Quote Link to comment Share on other sites More sharing options...
beo6 Posted July 2, 2013 Share Posted July 2, 2013 love the cardboard cars. looks very nice. Quote Link to comment Share on other sites More sharing options...
josk Posted July 2, 2013 Share Posted July 2, 2013 This looks great, like the desin. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
YouGroove Posted August 2, 2013 Author Share Posted August 2, 2013 The playable main magician character in LE3 Will need hair (selectable by the player), and partcile fireball attack effects. (Goblin is gameplay prototyping purpose only). 3 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2013 Author Share Posted August 3, 2013 Magic Fire, goblins and Flowgraph components 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted August 9, 2013 Author Share Posted August 9, 2013 FPS magician arms for dungeon game same as Rick style. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
f13rce Posted August 11, 2013 Share Posted August 11, 2013 Can't show much of the working project yet because of placeholders / uninformative HUD, but this may give you an idea of what I'm making I wrote on it with my remarkable writing skills to make things clear; V is for village which you can capture and the X is for the wildlife to spawn. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Josh Posted August 13, 2013 Share Posted August 13, 2013 Yep, navigation will work on that. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted August 13, 2013 Share Posted August 13, 2013 Doesn't look very exiting yet, Testing my own dynamic lod system for perhaps an ocean mesh maybe, using an empty quadtree split method and a dynamic array (instance as I traverse). In lua it's pretty darn fast, depending on Leadwerks to cull my nodes, which seem to work well 2 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Pancakes Posted August 14, 2013 Share Posted August 14, 2013 If shadmar is gonna post then so will I =p He's still really rough. But I'll show him to you guys anyway. Atm I'm sculpting his butt so yay I'm off to look at pictures of body builders in thongs. Then I'm gonna stare at Sylvester Stallone and Hugh Jackman's pecks for a couple of hours. What!?! 3 Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
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