YouGroove Posted January 13, 2014 Author Share Posted January 13, 2014 Nope caus i lost my level , but it will be redone in 3.1 with better graphics and combat system. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Shirk Posted January 14, 2014 Share Posted January 14, 2014 Are there any tutorials or references I can use to figure out how to change the viewmodel of the gun? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 15, 2014 Author Share Posted January 15, 2014 The pistol and arms are one model only. What you can do is on Blender separate model from arms as two distinct models. Thans in game start function attach gun to the hands bone by code, to switch gun , just remove pistol from 3D scene and attach by code another 3D pistol model. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Shirk Posted January 15, 2014 Share Posted January 15, 2014 Im not quite sure how to replace the gun, as well as its animations. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 16, 2014 Share Posted January 16, 2014 This may be worth its own topic to not derail this thread. Maybe specify there if you're looking for help with making a new model or just code (or both). 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2014 Author Share Posted January 18, 2014 @Shirck : You will need a complete 3D art pack containing : - different Weapons - 3D model arms having animations (idle, fire , second fire, reload , precise aim) for each weapons as each weapon is specific. This is not only coding. If you know how to make animations, just buy or use some arms and create yourself animations for pistol, rifle ,granade etc ... Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Shirk Posted January 19, 2014 Share Posted January 19, 2014 I know how to animate, and model. Im just unfamiliar with setting up a gun for leadwerks. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 19, 2014 Author Share Posted January 19, 2014 What you mean by setting ? Like i said, you have just to attach the gun to the player hands by code. And chaging weapon during game is just loading another model by code and attaching it to player hands. ( This could be some gameplay tutorial request : switch weapons ; i'll see if i can find an old basic attaching code) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
bandrewk Posted January 19, 2014 Share Posted January 19, 2014 Another concept is the world- and view-model: The view model contains the gun with hands attached to it. That's what the player sees in first person view. The world model is for third person view, it's just the gun that is being attached to the players hands in third person. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 19, 2014 Author Share Posted January 19, 2014 Could it be TPS or FPS, chaning weapon is same code, i really don't see the world or model view ? Some FPS games keep keep an entire character model( not only arms ) and just place camera front of player head between arms, so you can switch TPS to FPS just changing camera position : above and behind player (TPS) or front of player head (FPS). I'll see if i have time to produce such camera code also ? TPS or FPS is just camera position and how to manage it, if you can program you can make any view type like behind shoulder and code the transition to some FPS aiming view. Anything is possible with camera independetly of wepons, player or whatever After that you can make all weapons child fo camera or player model , you are not restricted to some way of doing, and there are lot of ways you can do it. Or you can just make some pivot named Weapons_manager attached to player model and have all weapons and code management in ascript attached to that pivot like : - switch_To_Gun - switch_To_Rifle etc ... Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Shirk Posted January 20, 2014 Share Posted January 20, 2014 Im talking about replacing the autopistol with my own model an animations. I know how to change the viewmodel in fpsweapon.lua, but Im not sure how do go about everything else (Animations and such are already present) Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 21, 2014 Author Share Posted January 21, 2014 It's all in the posts, just read them again Switch to pistol and play pistol animations, switch to rifle and play rifle animations , that's all. Post your weapons and animations, if you want us to take a look and make some basic weapon code changing. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
BES Posted January 24, 2014 Share Posted January 24, 2014 Space ship WIP: http://i303.photobucket.com/albums/nn134/BES12000/SpaceshipWIP.jpg~original Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
waspzxz Posted January 24, 2014 Share Posted January 24, 2014 WIP just a small app for leadwerk 2.5 tools. 1 Quote Link to comment Share on other sites More sharing options...
Shirk Posted January 28, 2014 Share Posted January 28, 2014 How do I enable textures with an alpha to cast shadows? I have leaves on a tree that arent casting shadows and it looks bad. Quote Link to comment Share on other sites More sharing options...
Shirk Posted February 1, 2014 Share Posted February 1, 2014 7 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 3, 2014 Author Share Posted February 3, 2014 Making custom FPS models that will allow handling and switching different weapons (some import bugs but should be ok next time) 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 5, 2014 Author Share Posted February 5, 2014 Incoming Free Top Down Shooter Kit. (floor texture is not mine and placeholder) 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 6, 2014 Author Share Posted February 6, 2014 Testing Shadmar Glow map shader Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 7, 2014 Author Share Posted February 7, 2014 Chasing the player 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted February 7, 2014 Share Posted February 7, 2014 exactly the same ive done with my models Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Mordred Posted February 7, 2014 Share Posted February 7, 2014 I just did mess a bit arround with context:DrawImage, DrawText and MouseHit to get into the art of creating a HUD / GUI. Well, not much to see, but here's a little video (no sound) 4 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 8, 2014 Author Share Posted February 8, 2014 Beware where you walk ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted February 8, 2014 Share Posted February 8, 2014 Beware where you walk ! Those characters remind me a lot of Nintendo. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
X54321 Posted February 8, 2014 Share Posted February 8, 2014 Making a FPS of sorts...It's about robots and the shooting of them. 1 Quote Link to comment Share on other sites More sharing options...
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