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Asset Explorer Feedback and Bugs.


reepblue
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Go to solution Solved by Josh,

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Since there wasn't a thread created for this, might as well start one.

 

Base Window:

First bug: the splash screen doesn't display correctly.

image.thumb.png.db6a714e545b82541b1ab9089823559f.png

Second, the window position isn't being saved correctly. The window's position increases by 31 on both the x and y values when first setting it to 0 by modifying the Settings.json file. This will eventually create the window off screen, 

 

Missing the + icon here.

image.png.0246218e92997813229eae421faeb102.png

 

Some images and icons will be drawn upside down. 

image.thumb.png.b33656b69d721f92b26f71ddb6cc6953.png

image.thumb.png.22ed37cf38899d9e131033af16240472.png

When browsing through packages, folders are included as blank files. 

image.thumb.png.8a551535f90604fa5cef59a6f2b64f30.png

Files from here don't draw correctly.

image.thumb.png.5f6e546dc71865b55469614ba2043800.png

There's no preview thumbnail for .tex files. I think this is because Windows Explorer doesn't make one, but it's still a bummer. Opening them seem to work fine, but I did have one texture (Beam01.tex) that caused an Assert error.

image.thumb.png.e519c0034b7f3abc10a649501877d6e0.png

Model Editor:

Models load and program acts as expected, However, when interacting with the UI, the model stops drawing until the viewport is selected again.

image.thumb.png.78b351095543caf45d84073c62cc4959.png

image.thumb.png.1992dfc7157db68a6ccc901c8c140487.png

This is also missing a collision shape builder/importer, but that's probably on the to-do list. 

Material Browser:

The sphere's UVs aren't correct, and the viewport suffers the same issue as the model viewer.

image.thumb.png.c22f2995438ad886276815057672c6fe.png

Also, a horizonal slider would be nice. And please add back in Zoom in the material browser like you had in Leadwerks.

The big bugs are the window positioning and the issues with the 3D viewport. Other than that, this seems usable in its current state. 

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