Josh Posted April 1, 2023 Share Posted April 1, 2023 I put together the first editor extension using a Lua module. LuaModule.zip Your main.c file needs one important function. The name of the module is "LuaZenMode", so the DLL needs to be called "LuaZenMode.dll" and the function needs to be called "luaopen_LuaZenMode". You will get an error if you call both the script and the module the same thing, because Lua will think the script is trying to load itself. __declspec(dllexport) int luaopen_LuaZenMode(lua_State* L) { lua_pushcfunction(L, SetWindowZenMode); return 1; } In this case I am just assigning a function to the return value, but in most cases you probably want to create a table and add the function pointers to the table. Here is our one function the lib uses: static int SetWindowZenMode(lua_State* L) { HWND hwnd = (HWND)luaL_checkinteger(L, 1); int state = luaL_checkint(L, 2); if (state == 1) { SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~(WS_CAPTION | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME)); } else { SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_CAPTION | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME); } return 0; } It's okay to treat the HWND as a Lua number because even 64-bit Windows uses 32-bit window handles. https://learn.microsoft.com/en-us/windows/win32/winprog64/interprocess-communication?redirectedfrom=MSDN Here is how I load it in my script named ZenMode.lua: local extension = {} extension.func = require "LuaZenMode" The Lua code then creates a menu divider and a new menu item: local menu = program.menu:FindChild("View", false) if menu == nil then Print("Error: ZenMode extension cannot find View menu") return end --Add divider CreateMenu("", menu) --Add menu item extension.menu = CreateMenu("Zen Mode", menu) And then it declares a function and uses that as an event listener. Note that the extension table is being passed in the extra function parameter: function extension.ProcessEvent(event, extra) Print("Calling ProcessEvent...") local hwnd = program.window:GetHandle() if extra.menu:GetState() == 0 then Print("Enabling Zen mode...") extra.menu:SetState(1) extra.windowposition = {} extra.windowsize = {} extra.windowposition.x = program.window.position.x extra.windowposition.y = program.window.position.y extra.windowsize.x = program.window.size.x extra.windowsize.y = program.window.size.y program.window:SetShape(program.window.display.position.x, program.window.display.position.y, program.window.display.size.x, program.window.display.size.y) extra.func(hwnd, 1) Print("Zen mode enabled") else Print("Disabling Zen mode...") extra.menu:SetState(0) extra.func(hwnd, 0) program.window:SetShape(extra.windowposition.x, extra.windowposition.y, extra.windowsize.x, extra.windowsize.y) Print("Zen mode disabled") end end ListenEvent(EVENT_WIDGETACTION, extension.menu, extension.ProcessEvent, extension) And now the program has new functionality added entirely by the extension. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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