Dreikblack Posted April 26, 2023 Share Posted April 26, 2023 Works as intended in full 2D but if UI over 3D a text is not centerd vertically. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto world = CreateWorld(); auto framebuffer = CreateFramebuffer(window); auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 0, -3); auto default_font = LoadFont("Fonts\\arial.ttf"); auto ui = CreateInterface(world, default_font, framebuffer->GetSize()); ui->SetRenderLayers(2); ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f); auto ui_camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); ui_camera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0); ui_camera->SetRenderLayers(2); ui_camera->SetClearMode(CLEAR_DEPTH); auto button = CreateButton("Button", 10, 10, 120, 30, ui->root); while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { while (PeekEvent()) { auto ev = WaitEvent(); ui->ProcessEvent(ev); } world->Update(); world->Render(framebuffer); } return 0; } Same even if i'm using in custom widget textAlignment = TEXT_CENTER | TEXT_MIDDLE but text higher than center. Probably i'm missing something and cameras or something else should be configured differently in code. 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted April 26, 2023 Solution Share Posted April 26, 2023 There are some known drawing bugs when the GUI is used in a Vulkan framebuffer. I've been considering these relatively low-priority for now. They will get fixed, but not right away. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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