Rastar Posted March 11, 2013 Share Posted March 11, 2013 Tried to test shadmar's grassy terrain shader. Did the following: Imported the terrain mdl using drag'n'drop in to the Asset Explorer Importes the material (tergrass2.mat) using drag'n'drop into the Asset Explorer Assigned the shader to the material on the "Shaders" tab of the material Assgined the colormap (colormap.tex) to the diffuse texture slot Clicked on Save icon in material editor Step 5 gives a crash (every time). Excerpt from crash report: Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000c0000000 VM Regions Near 0xc0000000: Stack 00000000bffff000-00000000c0000000 [ 4K] rw-/rwx SM=COW --> CG shared images 00000000c0003000-00000000c000b000 [ 32K] r--/r-- SM=SHM Link to comment Share on other sites More sharing options...
YouGroove Posted March 11, 2013 Share Posted March 11, 2013 I would say , it's not official supported shader. Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted March 12, 2013 Share Posted March 12, 2013 This should not happen, ever. Will test. Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2013 Share Posted April 3, 2013 Fixed. I think. I don't know what OS you are running on. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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