blinkingcape Posted May 13, 2023 Share Posted May 13, 2023 I wanted to know if I can use Lua scripts and Lua documentation instead of Leadwerks documentation because it is too shallow and there are very few tutorials. (yes I use leadwerks beacuse im poor) Quote Link to comment Share on other sites More sharing options...
Josh Posted May 13, 2023 Share Posted May 13, 2023 The Lua language documentation is good for learning the details of the Lua language, but will not include any information about Leadwerks commands. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
IceBurger Posted May 13, 2023 Share Posted May 13, 2023 The scripts in a default Leadwerks project are very helpful for figuring out how it works. Quote i now hate love C++ Beeeeeeeeeeeeeep~~This is a test of the emergency signature system~~Beeeeeeeeeeeeeep RX 6800XT | i5-13600KF | 32GB DDR5 | 1440p is perfect Link to comment Share on other sites More sharing options...
blinkingcape Posted May 13, 2023 Author Share Posted May 13, 2023 17 hours ago, Josh said: The Lua language documentation is good for learning the details of the Lua language, but will not include any information about Leadwerks commands. But does it use any library? Because if not, I can just use Lua scripts and put them in Leadwerks without researching Leadwerks, since it's pretty much dead, and now that I paid for it, I want to use it. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 13, 2023 Share Posted May 13, 2023 Your links don't work, so I can't look at whatever you are trying to show. Leadwerks is not dead. It runs perfectly on almost any computer. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
blinkingcape Posted May 14, 2023 Author Share Posted May 14, 2023 1 hour ago, Josh said: Your links don't work, so I can't look at whatever you are trying to show. Leadwerks is not dead. It runs perfectly on almost any computer. I said it's dead because there's only one tutorial from 2007 for Leadwerks, but the point is that everything needs to be in the documentation. If it's not in the documentation, I just can't do it. (the link is beacuse I write in portuguese and say to the IA traduze to english) Quote Link to comment Share on other sites More sharing options...
Josh Posted May 14, 2023 Share Posted May 14, 2023 The lua tutorials are all here: https://www.leadwerks.com/learn?page=Tutorials_Lua-Scripting Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
blinkingcape Posted May 14, 2023 Author Share Posted May 14, 2023 6 hours ago, Josh said: The lua tutorials are all here: https://www.leadwerks.com/learn?page=Tutorials_Lua-Scripting Dude, so like I'm saying I can search for normal Lua tutorials and apply them to Leadwerks, like "collision script Lua" instead of "collision script Lua Leadwerks" because there are no results for Leadwerks. I can take the pure code and adapt it in there. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 14, 2023 Share Posted May 14, 2023 Lua itself does not have any commands for 3D graphics or collision. I dont know why you would be looking at anything other than the official leadwerks documentation. I can’t control what information google shows you Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
blinkingcape Posted May 14, 2023 Author Share Posted May 14, 2023 I understand from the AI's response, see this: "Leadwerks also has its own specific libraries and resources, which allow developers to create 3D games and applications more easily and efficiently." So, can I not search for something like "how to detect collision in Lua with the [library name]"? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 14, 2023 Share Posted May 14, 2023 when you create a new script in the editor there is a collision function that is called for each collision that occurs. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
blinkingcape Posted May 14, 2023 Author Share Posted May 14, 2023 2 hours ago, Josh said: when you create a new script in the editor there is a collision function that is called for each collision that occurs. can i use 2 lua library in same time for use leadwerks library and a famous 3d library? (i know its really werid just accept ok, im stupid)_ Quote Link to comment Share on other sites More sharing options...
Josh Posted May 15, 2023 Share Posted May 15, 2023 I don’t know. I can’t comment on things outside the scope of Leadwerks Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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