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Collision detect


blinkingcape
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There is a collision function in a new script you can uncomment and start using:

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Script:Collision
This function will be called whenever an object bumps into something else. You can use this to make a missile explode on impact, or make a sound play when an object falls.

And then this function can change the world gravity:
https://www.leadwerks.com/learn?page=API-Reference_Object_World_SetGravity

My job is to make tools you love, with the features you want, and performance you can't live without.

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