YouGroove Posted March 11, 2013 Share Posted March 11, 2013 I changed a texture from normal map dynamic to lightmap diffuse shader. re assigned to BSP geometry, i put some light in some BSP corridor base and i see nothing ? Even calculation is too fast, could i use Low or High lightmap calculations ? Perhaps i've done something in the wrong way ? but i don't see ? I think it comes form the editor cache memory , like it couldn't reset materail textures or scene. In a new scene, i made BSP and lightmapping just works. Stop toying and make games Link to comment Share on other sites More sharing options...
tjheldna Posted March 12, 2013 Share Posted March 12, 2013 In the Material editor under the shaders tab check the file path is it coming from the Dynamic or the Lightmapped folder? I think the texture you want lightmapped needs to be from the Lightmapped folder. Link to comment Share on other sites More sharing options...
Admin Posted March 12, 2013 Share Posted March 12, 2013 You need to generate a lightmapped material for lightmapping to occur. Link to comment Share on other sites More sharing options...
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