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LE3 : Scene panel categories


YouGroove
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Watching "darkness awaits" scene elements is a LONG LIST.

When i need ot go to some barbarian or other stuff in the end , i have to SCROLL A LOT DOWN :(

 

Would it be possible to have in the future some virtual categories folders or why not real folders when creating a scene ?

BSP folder

models folders

etc ...

Folder we would be free to create, each new created BSP or model put on the scene would go directly on the selected folder of the "scene" panel if it would exist.

 

I can't imagine a big complex scene how it will not be so easy to navigate in "scene" tab panel ?

 

Sorry to post concurrent engine example , but it's for the good cause of LE3 ;)

unity-3D-iPhone-game-tutorial-level-plates-4-7.png

 

BSP is the worst to watch on "scene" panel caus it becomes very heavy and long in elements, having it on one folder we could open or close in "scene" tab would GREATLY IMPROVE scene tab panel visualization :)

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Stop toying and make games

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