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LE 3 : BSP prefabs and lightmap shader question


YouGroove
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Prefabs can be made of BSP brushes, or models or anything.

 

If we make a prefab of BSP geometry, when we import it in the scene and clikc lightmaping , will the prefab work as BSP and become lightmapped ?

 

Can we import a FBX model with a diffuse texture, give it the lightmap shader, and it will be lightmapped when we click lightmap ?

it would be a great new features :)

Stop toying and make games

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