Dreikblack Posted May 20, 2023 Share Posted May 20, 2023 Brush changes only a color after setting a material. Maybe i missing something or doing it wrong. Putting brush->Build(); after brush->SetMaterial(mtl); don't change anything. Made a model box just to show how i do expect brush to look so it's not light or something. #include "UltraEngine.h" using namespace UltraEngine; const WString remotepath = "https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets"; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.8); camera->Turn(35, 0, 0); camera->Move(0, 0, -2); //Create light auto light = CreateBoxLight(world); light->SetRange(-20, 20); light->SetArea(20, 20); light->SetRotation(35, 35, 0); //Create brush auto brush = CreateBrush(world); // brush->SetColor(0, 0, 1); //Add brush vertices float w = 1; float h = 1; float d = 1; brush->AddVertex(w * 0.5, h * 0.5, d * 0.5); brush->AddVertex(-w * 0.5, h * 0.5, d * 0.5); brush->AddVertex(-w * 0.5, h * 0.5, -d * 0.5); brush->AddVertex(w * 0.5, h * 0.5, -d * 0.5); brush->AddVertex(w * 0.5, -h * 0.5, d * 0.5); brush->AddVertex(-w * 0.5, -h * 0.5, d * 0.5); brush->AddVertex(-w * 0.5, -h * 0.5, -d * 0.5); brush->AddVertex(w * 0.5, -h * 0.5, -d * 0.5); //Add faces auto face = brush->AddFace(); face->AddIndice(0); face->AddIndice(1); face->AddIndice(2); face->AddIndice(3); auto mtl2 = CreateMaterial(); mtl2->SetTexture(LoadTexture(remotepath + "/Materials/tiles.dds")); face->SetMaterial(mtl2); face = brush->AddFace(); face->AddIndice(4); face->AddIndice(5); face->AddIndice(6); face->AddIndice(7); face = brush->AddFace(); face->AddIndice(0); face->AddIndice(1); face->AddIndice(5); face->AddIndice(4); face = brush->AddFace(); face->AddIndice(2); face->AddIndice(3); face->AddIndice(7); face->AddIndice(6); face = brush->AddFace(); face->AddIndice(1); face->AddIndice(2); face->AddIndice(6); face->AddIndice(5); face = brush->AddFace(); face->AddIndice(0); face->AddIndice(3); face->AddIndice(7); face->AddIndice(4); //Finalize the brush brush->Build(); auto mtl = CreateMaterial(); mtl->SetTexture(LoadTexture(remotepath + "/Materials/tiles.dds")); brush->SetMaterial(mtl); auto model = CreateBox(world); model->SetPosition(2, 0, 0); model->SetMaterial(mtl); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
Solution Dreikblack Posted July 1, 2023 Author Solution Share Posted July 1, 2023 Now in 1.03 it works for brush and face 1 Quote Link to comment Share on other sites More sharing options...
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